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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Crazy fighter idea: Maneuver Specialization exertion cost reduction minimum 0
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<blockquote data-quote="Sword of Spirit" data-source="post: 8495736" data-attributes="member: 6677017"><p>I went ahead and took a look at the maneuvers with this in mind. Since the only place for issues should be if a zero Exertion 1st-degree maneuver is overpowered at 15th level, or if the three maneuvers (one 1st, one up to 2nd, one up to 3rd) that you get could have some interactions that make them overpowered.</p><p></p><p>From what I can see, the only maneuver that might be an issue in isolation is Catch Your Breath (Adamant Mountain 1st-degree). In combat, I'm not sure if this is any better than a Champion's 18th level feature, since this requires a bonus action to use, but outside of combat it is more powerful than the Champion's feature, and it comes online at 15th rather than 18th level, which is meaningful.</p><p></p><p>While I personally think it's a little stronger than ideal, I can probably allow it, since it's the only problem I saw and I'd rather not make a house rule for one maneuver that is strong but not game-breaking.</p><p></p><p>The only issue I saw in interactions between maneuvers is at 20th level, exists in RAW, and won't be made any worse with my house rules (as it involves two 3rd-degree maneuvers and my house rule doesn't grant any more of that degree). That's the combination of Heightened Reflexes (Mirror's Glint 3rd-degree) with Instinctive Counterattack (Razor's Edge 3rd-degree). Choose Instinctive Counterattack as your zero Exertion maneuver. You can now take 4 additional attacks a round at a cost of 2 Exertion (total). That gives you essentially 8 Action Surges per short rest if you do nothing else with your Exertion. (They aren't quite as good as Action Surge, because they take your bonus action, your reaction(s), and they only give you at total of 7 attacks instead of 8--but it's 8 of them instead of 2!) I can't really think of any other interactions you could pull off that could compete with the power of that, and that makes it a bit of a problem.</p><p></p><p>So the house rule to fix that RAW issue that I'm considering is that the fighter's 20th-level feature that grants a zero exertion maneuver (and I'd extend it to the additional zero exertion maneuvers I'm granting) only allows you to use the lowest cost version of variable cost maneuvers. This is figured on a round by round basis, so one of the maneuvers that can be used multiple times a round or that you can spend extra Exertion at a certain point when using to get increasing effect, would all count. In this case, it would prevent using Instinctive Counterattack more than once per round, and it makes the cost of that "Action Surge" now 5 Exertion rather than 2. So you can do that 3 times per short rest, which is more than the 2 times the O5e fighter gets, but it's also not as good. And you can still get one extra attack with Instictive Counterattack every turn without exertion cost, letting you mimic 4 attacks at 20th-level. That seems like a pretty good fit to me. (Of course, that same character can also have unlimited Catch Your Breath, but pulling this off requires taking Adamant Mountain, Mirror's Glint, and Razor's Edge, so you lose a lot of choice.)</p><p></p><p>I should also add that the game is young and I haven't examined the combat maneuvers with the sort of rigor needed to spot all potential issues. I have read through them all more than once, but it takes time for certain issues to become apparent.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8495736, member: 6677017"] I went ahead and took a look at the maneuvers with this in mind. Since the only place for issues should be if a zero Exertion 1st-degree maneuver is overpowered at 15th level, or if the three maneuvers (one 1st, one up to 2nd, one up to 3rd) that you get could have some interactions that make them overpowered. From what I can see, the only maneuver that might be an issue in isolation is Catch Your Breath (Adamant Mountain 1st-degree). In combat, I'm not sure if this is any better than a Champion's 18th level feature, since this requires a bonus action to use, but outside of combat it is more powerful than the Champion's feature, and it comes online at 15th rather than 18th level, which is meaningful. While I personally think it's a little stronger than ideal, I can probably allow it, since it's the only problem I saw and I'd rather not make a house rule for one maneuver that is strong but not game-breaking. The only issue I saw in interactions between maneuvers is at 20th level, exists in RAW, and won't be made any worse with my house rules (as it involves two 3rd-degree maneuvers and my house rule doesn't grant any more of that degree). That's the combination of Heightened Reflexes (Mirror's Glint 3rd-degree) with Instinctive Counterattack (Razor's Edge 3rd-degree). Choose Instinctive Counterattack as your zero Exertion maneuver. You can now take 4 additional attacks a round at a cost of 2 Exertion (total). That gives you essentially 8 Action Surges per short rest if you do nothing else with your Exertion. (They aren't quite as good as Action Surge, because they take your bonus action, your reaction(s), and they only give you at total of 7 attacks instead of 8--but it's 8 of them instead of 2!) I can't really think of any other interactions you could pull off that could compete with the power of that, and that makes it a bit of a problem. So the house rule to fix that RAW issue that I'm considering is that the fighter's 20th-level feature that grants a zero exertion maneuver (and I'd extend it to the additional zero exertion maneuvers I'm granting) only allows you to use the lowest cost version of variable cost maneuvers. This is figured on a round by round basis, so one of the maneuvers that can be used multiple times a round or that you can spend extra Exertion at a certain point when using to get increasing effect, would all count. In this case, it would prevent using Instinctive Counterattack more than once per round, and it makes the cost of that "Action Surge" now 5 Exertion rather than 2. So you can do that 3 times per short rest, which is more than the 2 times the O5e fighter gets, but it's also not as good. And you can still get one extra attack with Instictive Counterattack every turn without exertion cost, letting you mimic 4 attacks at 20th-level. That seems like a pretty good fit to me. (Of course, that same character can also have unlimited Catch Your Breath, but pulling this off requires taking Adamant Mountain, Mirror's Glint, and Razor's Edge, so you lose a lot of choice.) I should also add that the game is young and I haven't examined the combat maneuvers with the sort of rigor needed to spot all potential issues. I have read through them all more than once, but it takes time for certain issues to become apparent. [/QUOTE]
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Crazy fighter idea: Maneuver Specialization exertion cost reduction minimum 0
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