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<blockquote data-quote="Janx" data-source="post: 5160798" data-attributes="member: 8835"><p>Now we got the juice flowing! Excellent ideas. they're fun to read, and are inspiring.</p><p></p><p>In high school, I played D&D and Battletech. One of the D&D players saw the Atlas (a 100 ton robot, biggest thing in BT) and said he could take it.</p><p></p><p>So, I whipped up an adventure which was little more than an excuse to port his PC to the battlefield to confront a battlemech.</p><p></p><p>I ruled that the dimensional shift included a change in scale, the PC was the size of the 'mech in this universe.</p><p></p><p>I made up a THAC0 and AC that seemed fair for the fight (looked at what the PC needed to hit, be hit), and had both sides resolve damage via their respective rulesets.</p><p></p><p>So the player would hit, and roll damage locations, and apply his damage to the 'mech, and the mech would do static amounts of damage in HP to the PC.</p><p></p><p>It was a quick game, but it was fun. If I recall, the PC won.</p></blockquote><p></p>
[QUOTE="Janx, post: 5160798, member: 8835"] Now we got the juice flowing! Excellent ideas. they're fun to read, and are inspiring. In high school, I played D&D and Battletech. One of the D&D players saw the Atlas (a 100 ton robot, biggest thing in BT) and said he could take it. So, I whipped up an adventure which was little more than an excuse to port his PC to the battlefield to confront a battlemech. I ruled that the dimensional shift included a change in scale, the PC was the size of the 'mech in this universe. I made up a THAC0 and AC that seemed fair for the fight (looked at what the PC needed to hit, be hit), and had both sides resolve damage via their respective rulesets. So the player would hit, and roll damage locations, and apply his damage to the 'mech, and the mech would do static amounts of damage in HP to the PC. It was a quick game, but it was fun. If I recall, the PC won. [/QUOTE]
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