Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Crazy house rule idea: One Level Exhaustion to take a Long Rest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 8334549" data-attributes="member: 6685541"><p>Alright, now that I've had a night's sleep, let me expand a little more on this idea:</p><p></p><p>While talking with my friends <em>in person around the gaming table</em> (still pretty weird after a year and a half of Discord and Foundry!), we were discussing the idea of house rules keeping the narrative moving forward, forward, forward.</p><p></p><p>One of my friends was playing a video game in which when your character reached 0 hit points, they gained an ongoing consequence instead of dying. The idea was that the narrative was still moving forward, though your character was now changed.</p><p></p><p>The crazy house rule I came up with (again, after a few drinks) was inspired by this. What if, instead of Long Rests taking <em>time</em>, Long Rests cost <em>consequences</em>?</p><p></p><p>Exhaustion is already a mechanic in the game, so I thought that would be an interesting fit. [USER=53980]@Fanaelialae[/USER] is right that it would have to be a special kind of Exhaustion that could only be healed, say, through a Week of Downtime or something.</p><p></p><p>I feel like the implementation of this House Rule would create some of the following changes:</p><ul> <li data-xf-list-type="ul">Each dungeon or combat-heavy adventure would likely take one in-game day, as characters could Long Rest and regain spells, HP, and abilities without leaving dangerous areas.</li> <li data-xf-list-type="ul">It would reduce group conflicts when some characters need to rest and others don't.</li> <li data-xf-list-type="ul">It could introduce some neat narrative beats when you describe how your character is injured but regains their fighting spirit. "That last strike from the ogre made my right arm totally useless, but the pain clarifies my mind and I get my spell slots back!"</li> <li data-xf-list-type="ul">It would introduce an interesting strategic conflict for the player... "If I take a Long Rest now, my maximum hit points will be halved, but I'll get back all my spells... hm..."</li> </ul><p>The downsides would be:</p><ul> <li data-xf-list-type="ul">It's a little Video Gamey and hard to justify in the narrative.</li> <li data-xf-list-type="ul">It would be very powerful in a big fight, especially the "last fight" of a dungeon or adventure, when everyone knows they won't have to face more baddies. Spending all your exhaustion to get back a bunch of high-level Fireballs would be very powerful.</li> <li data-xf-list-type="ul">It would require some reworking of the term "Long Rest" as a measurement of 24 hours. Things outside of character abilities that "recharge on a Long Rest" or "last until your next Long Rest" would have to be reworked. For example, if you are Poisoned until your next Long Rest, would that count for this special action?</li> </ul><p></p><p>Anyways, as I said, it's a crazy house rule idea. But it would be interesting!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8334549, member: 6685541"] Alright, now that I've had a night's sleep, let me expand a little more on this idea: While talking with my friends [I]in person around the gaming table[/I] (still pretty weird after a year and a half of Discord and Foundry!), we were discussing the idea of house rules keeping the narrative moving forward, forward, forward. One of my friends was playing a video game in which when your character reached 0 hit points, they gained an ongoing consequence instead of dying. The idea was that the narrative was still moving forward, though your character was now changed. The crazy house rule I came up with (again, after a few drinks) was inspired by this. What if, instead of Long Rests taking [I]time[/I], Long Rests cost [I]consequences[/I]? Exhaustion is already a mechanic in the game, so I thought that would be an interesting fit. [USER=53980]@Fanaelialae[/USER] is right that it would have to be a special kind of Exhaustion that could only be healed, say, through a Week of Downtime or something. I feel like the implementation of this House Rule would create some of the following changes: [LIST] [*]Each dungeon or combat-heavy adventure would likely take one in-game day, as characters could Long Rest and regain spells, HP, and abilities without leaving dangerous areas. [*]It would reduce group conflicts when some characters need to rest and others don't. [*]It could introduce some neat narrative beats when you describe how your character is injured but regains their fighting spirit. "That last strike from the ogre made my right arm totally useless, but the pain clarifies my mind and I get my spell slots back!" [*]It would introduce an interesting strategic conflict for the player... "If I take a Long Rest now, my maximum hit points will be halved, but I'll get back all my spells... hm..." [/LIST] The downsides would be: [LIST] [*]It's a little Video Gamey and hard to justify in the narrative. [*]It would be very powerful in a big fight, especially the "last fight" of a dungeon or adventure, when everyone knows they won't have to face more baddies. Spending all your exhaustion to get back a bunch of high-level Fireballs would be very powerful. [*]It would require some reworking of the term "Long Rest" as a measurement of 24 hours. Things outside of character abilities that "recharge on a Long Rest" or "last until your next Long Rest" would have to be reworked. For example, if you are Poisoned until your next Long Rest, would that count for this special action? [/LIST] Anyways, as I said, it's a crazy house rule idea. But it would be interesting! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crazy house rule idea: One Level Exhaustion to take a Long Rest
Top