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Crazy idea: 2nd ed multiclassing in 5e
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<blockquote data-quote="Lanefan" data-source="post: 7203864" data-attributes="member: 29398"><p>I'm very interested to see what comes of this, as if I ever run 5e this is how I'd want to do it also...but with a limit of two classes for any one character.</p><p></p><p>Reason is that doing it this way gives much more flexibility in how one wants to split the classes...you can go 75% fighter 25% thief if you want, or whatever.</p><p></p><p>One answer might be to drop or really rein in ASI's for everyone. Or, your ASI's are tied to one class only (your higher-level one, if you're running an uneven xp split).</p><p></p><p>What about uneven xp splits? You're assuming, it seems, that it'll always be a 50-50 split between the classes.</p><p>Why not just average the die size instead? A 5-5 fighter-mage would have 5d8 as 8 is the average of 10 and 6. Again, this allows for uneven splits - a 75% fighter 25% mage would use a d9 for example.</p><p>Most things should work this way where possible.</p><p>And a 6/4 fighter mage has 2, not 3. Tie these to the highest-level class. Problem solved.</p><p></p><p>Triple (or quadruple etc.) classing is an abomination anyway, I'd have no problem just banning it outright. But I've seen it done in 1e (we use a similar system to what 2e had) and it can sort-of work...provided the player is good at basic arithmetic and can keep track of dividing down and applying their xp.</p><p>Another option is to make it that some classes can't do it - the one class takes so much time effort and concentration (or devotion) that to dilute it thusly would render it inoperable. Monk and Paladin (and Warlock, and Druid?) could go this way.</p><p></p><p>There's no reason at all not to open this up to humans as well.</p><p></p><p>Lan-"but note such a system would only work where the DM gives out actual xp to divide, and would not work well (or at all) in games where the DM arbitrarily levels up the PCs now and then"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7203864, member: 29398"] I'm very interested to see what comes of this, as if I ever run 5e this is how I'd want to do it also...but with a limit of two classes for any one character. Reason is that doing it this way gives much more flexibility in how one wants to split the classes...you can go 75% fighter 25% thief if you want, or whatever. One answer might be to drop or really rein in ASI's for everyone. Or, your ASI's are tied to one class only (your higher-level one, if you're running an uneven xp split). What about uneven xp splits? You're assuming, it seems, that it'll always be a 50-50 split between the classes. Why not just average the die size instead? A 5-5 fighter-mage would have 5d8 as 8 is the average of 10 and 6. Again, this allows for uneven splits - a 75% fighter 25% mage would use a d9 for example. Most things should work this way where possible. And a 6/4 fighter mage has 2, not 3. Tie these to the highest-level class. Problem solved. Triple (or quadruple etc.) classing is an abomination anyway, I'd have no problem just banning it outright. But I've seen it done in 1e (we use a similar system to what 2e had) and it can sort-of work...provided the player is good at basic arithmetic and can keep track of dividing down and applying their xp. Another option is to make it that some classes can't do it - the one class takes so much time effort and concentration (or devotion) that to dilute it thusly would render it inoperable. Monk and Paladin (and Warlock, and Druid?) could go this way. There's no reason at all not to open this up to humans as well. Lan-"but note such a system would only work where the DM gives out actual xp to divide, and would not work well (or at all) in games where the DM arbitrarily levels up the PCs now and then"-efan [/QUOTE]
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