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Crazy idea: 2nd ed multiclassing in 5e
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<blockquote data-quote="cbwjm" data-source="post: 7203901" data-attributes="member: 6788732"><p>I've had a few thoughts about multiclassing/hybrids. One of the things I've looked at is adding class abilities from one class to a base class, I think the inspiration for this came from Castles & Crusades. My initial brainstorm notes are below. Essentially it is gaining the abilities of a second class at half the rate adding in only the abilities that came from the class, no subclass abilities of the second class were gained.</p><p></p><p>Hybrids must earn an extra 50% experience.</p><p></p><p>Cleric Hybrid</p><p>Level 2: Gain Spellcasting as a 1/2 caster. Prepare spells equal to half your level + wisdom bonus. You know 2 cantrips from the cleric list at level 2 and gain a 3rd at level 8. Maximum spell level prepared is based off a half caster in all cases.</p><p>Level 4: Channel Divinity (1/rest) to turn undead. </p><p>Level 10: Destroy Undead (1/2)</p><p>Level 12: Channel Divinity (2/rest)</p><p>Level 16: Destroy Undead (CR 1)</p><p></p><p>What if I am a spellcaster? </p><p>You use the better advancement of spell slots. A paladin-cleric or ranger-cleric would have no change although they would have more spells prepared. A wizard-cleric would use the advancement for their wizard class. A fighter-cleric who picks up Eldritch Knight may use the better advancement, however, Wizard spells are still learned based on their Eldritch Knight's maximum spell slot level.</p><p></p><p>Fighter Hybrid</p><p>Level 1: Fighting Style, simple weapons, martial weapons, light armour, medium armour, shields</p><p>Level 4: Action Surge</p><p>Level 10: Extra Attack</p><p>Level 12: Ability Score Improvement</p><p>Level 18: Indomitable (1 use)</p><p></p><p>Rogue Hybrid</p><p>Level 1: Expertise (2 skills), thieves tools, simple weapons</p><p>Level 2: Sneak Attack 1d6</p><p>Level 6: Sneak Attack 2d6</p><p>Level 10: Sneak Attack 3d6, Uncanny Dodge</p><p>Level 14: Sneak Attack 4d6, Evasion</p><p>Level 18: Sneak Attack 5d6</p><p></p><p>Wizard Hybrid</p><p>Level 2: Gain Spellcasting as a 1/2 caster. Prepare spells equal to half your level + intelligence bonus. You know 2 cantrips from the wizard list at level 2 and gain a 3rd at level 8. Maximum wizard spell known/prepared is based off a half caster in all cases.</p><p>Level 2: Spellbook, Ritual Casting.</p><p></p><p>Another option I thought of was adding a subclass to another class and adjusting to fit. I can't find where I left my notes and I only looked at adding wizard to fighter, I hadn't gone through the full run of classes. Basically, the fighter gained the subclass abilities of the wizard (for example, the evoker) instead of choosing a fighter subclass. They also gained spells like an Eldritch Knight.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7203901, member: 6788732"] I've had a few thoughts about multiclassing/hybrids. One of the things I've looked at is adding class abilities from one class to a base class, I think the inspiration for this came from Castles & Crusades. My initial brainstorm notes are below. Essentially it is gaining the abilities of a second class at half the rate adding in only the abilities that came from the class, no subclass abilities of the second class were gained. Hybrids must earn an extra 50% experience. Cleric Hybrid Level 2: Gain Spellcasting as a 1/2 caster. Prepare spells equal to half your level + wisdom bonus. You know 2 cantrips from the cleric list at level 2 and gain a 3rd at level 8. Maximum spell level prepared is based off a half caster in all cases. Level 4: Channel Divinity (1/rest) to turn undead. Level 10: Destroy Undead (1/2) Level 12: Channel Divinity (2/rest) Level 16: Destroy Undead (CR 1) What if I am a spellcaster? You use the better advancement of spell slots. A paladin-cleric or ranger-cleric would have no change although they would have more spells prepared. A wizard-cleric would use the advancement for their wizard class. A fighter-cleric who picks up Eldritch Knight may use the better advancement, however, Wizard spells are still learned based on their Eldritch Knight's maximum spell slot level. Fighter Hybrid Level 1: Fighting Style, simple weapons, martial weapons, light armour, medium armour, shields Level 4: Action Surge Level 10: Extra Attack Level 12: Ability Score Improvement Level 18: Indomitable (1 use) Rogue Hybrid Level 1: Expertise (2 skills), thieves tools, simple weapons Level 2: Sneak Attack 1d6 Level 6: Sneak Attack 2d6 Level 10: Sneak Attack 3d6, Uncanny Dodge Level 14: Sneak Attack 4d6, Evasion Level 18: Sneak Attack 5d6 Wizard Hybrid Level 2: Gain Spellcasting as a 1/2 caster. Prepare spells equal to half your level + intelligence bonus. You know 2 cantrips from the wizard list at level 2 and gain a 3rd at level 8. Maximum wizard spell known/prepared is based off a half caster in all cases. Level 2: Spellbook, Ritual Casting. Another option I thought of was adding a subclass to another class and adjusting to fit. I can't find where I left my notes and I only looked at adding wizard to fighter, I hadn't gone through the full run of classes. Basically, the fighter gained the subclass abilities of the wizard (for example, the evoker) instead of choosing a fighter subclass. They also gained spells like an Eldritch Knight. [/QUOTE]
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