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Crazy Idea - DM picks a level, PCs stay there
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<blockquote data-quote="Keenberg" data-source="post: 5192541" data-attributes="member: 88833"><p><a href="http://www.enworld.org/forum/member.php?u=45759" target="_blank"><em><strong><u>Ahnirades</u></strong></em></a>: When I first read your post, I liked the idea for what it was, but couldn't help thinking that D&D probably wasn't the right system for it. At least, not with it's current mechanics.</p><p></p><p></p><p></p><p>I agree wholeheartedly with this idea. I think eliminating the reward system would be very restrictive and could make the game boring, to be blunt. It really depends on your players personalities, but I can imagine they'll want to have something qualitative or quantitative with which to gauge their progress, else things feel stagnant.</p><p></p><p>Combat is a big part of D&D, and comes naturally with XP and magic rewards. Change the feel of combat by eliminating the reward of it and you're going to feel like you're playing a different game. This is fine. I can see how it would be very fun: the PCs only fight when they absolutely need to protect something, or there is the possibility of great gain. I'd say you should even make combat highly deadly for both sides. But different mechanics are naturally called into necessity. Eliminating the reward system for combat means something must replace it, such as the progression system Lost suggests.</p><p></p><p> Referring back to his idea, say a character starts as a page. Through hard work, and some ultimate valiant deed(s), he is knighted. This is a natural point at which the character would receive training, so maybe he gains some higher level powers and some stats. The knight then goes on to perform his duties (historically this would be pretty boring stuff... collecting duties for the landlord from his serfs, but we can spice it up with fantasy ideas.) Maybe he becomes the king's right hand, and alongside him in a fierce battle against Torog. (Good way to use stronger forces to accomplish things out of normal reach.) The king is killed, and not having an heir, the knight is made king. Another opportunity to retrain and gain new abilities, states. The game continues...</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5192541, member: 88833"] [URL="http://www.enworld.org/forum/member.php?u=45759"][I][B][U]Ahnirades[/U][/B][/I][/URL]: When I first read your post, I liked the idea for what it was, but couldn't help thinking that D&D probably wasn't the right system for it. At least, not with it's current mechanics. I agree wholeheartedly with this idea. I think eliminating the reward system would be very restrictive and could make the game boring, to be blunt. It really depends on your players personalities, but I can imagine they'll want to have something qualitative or quantitative with which to gauge their progress, else things feel stagnant. Combat is a big part of D&D, and comes naturally with XP and magic rewards. Change the feel of combat by eliminating the reward of it and you're going to feel like you're playing a different game. This is fine. I can see how it would be very fun: the PCs only fight when they absolutely need to protect something, or there is the possibility of great gain. I'd say you should even make combat highly deadly for both sides. But different mechanics are naturally called into necessity. Eliminating the reward system for combat means something must replace it, such as the progression system Lost suggests. Referring back to his idea, say a character starts as a page. Through hard work, and some ultimate valiant deed(s), he is knighted. This is a natural point at which the character would receive training, so maybe he gains some higher level powers and some stats. The knight then goes on to perform his duties (historically this would be pretty boring stuff... collecting duties for the landlord from his serfs, but we can spice it up with fantasy ideas.) Maybe he becomes the king's right hand, and alongside him in a fierce battle against Torog. (Good way to use stronger forces to accomplish things out of normal reach.) The king is killed, and not having an heir, the knight is made king. Another opportunity to retrain and gain new abilities, states. The game continues... [/QUOTE]
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Crazy Idea - DM picks a level, PCs stay there
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