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Crazy idea for Death Saves
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6730852" data-attributes="member: 6788652"><p>Ok, inspired by a few recent threads where this has come up, I had an idea for Death Saves and what they actually represent.</p><p></p><p>Some ENSiders have expressed a dislike for the unconscious --> ping! Awake nature of death saves, and there has been some discussion about alternatives - they're not KO'd, but bleeding out, incapacitated, winded, etc etc. Out of that comes the question, "what can you do if you're not unconscious, can you Interact with an Object", etc.</p><p></p><p>Another thread threw up the idea of making sure monsters and NPCs get Death Saves, not just the PCs.</p><p></p><p>So; my idea. Let me know what you think.</p><p></p><p>A lot depends on your first Death Save. If a Fail, you're out for the count, and if you then get your three saves, you come to.</p><p></p><p>If the first roll is a Pass, you are conscious but in a world of pain, dazed, double vision, etc. you can't do any Action other than Move or Help or some (very limited) Interact With An Object.</p><p></p><p>HELP</p><p>The Help can only be used if an enemy is within your normal reach. </p><p>This represents a scrabble at their legs to distract them while your buddy attacks.</p><p>An obvious drawback is that the enemy may well decide to hit you and finish you off.</p><p></p><p>MOVE</p><p>You can crawl away at a rate of 5' per turn. </p><p>This won't incur the normal Opportunity Attack as you are deemed to be no real threat.</p><p></p><p>INTERACT WITH AN OBJECT</p><p>Limited to simple tasks such as "Ring the bell", "Hunt for an object in your pack", "Scrawl the name of your enemy in your blood". </p><p>A person could in theory "drink a potion" but it would need to be broken down per round into "find potion in rucksack", followed the next round by "open potion and get in position to drink it". Then "drink potion" on round 3.</p><p>Similarly, any other normally easy Interaction would need to be broken down into three (or fewer, depending) very painful stages ( eg "open the door" = sit upright then operate handle for 2 stages).</p><p></p><p>ALL OF THE ABOVE COME AT A COST</p><p>Disadvantage on your Death Save for the next round.</p><p>Any Actions are taken after your Death Save (so you could bleed out before you ring the alarm bell).</p><p></p><p>THESE RULES APPLY TO MONSTERS AND NPCs TOO</p><p>Some of them, such as Help, maybe only realistically used by Monsters. PCs may find it too risky.</p><p></p><p>NATURAL 20s</p><p>Count as per usual. Automatic Back in the Room.</p><p></p><p>Bear in mind, there will only ever be a maximum of 5 death saves rolled before you recover or die, and this will only apply AT ALL in 50% of cases (first rolls of 10-19).</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6730852, member: 6788652"] Ok, inspired by a few recent threads where this has come up, I had an idea for Death Saves and what they actually represent. Some ENSiders have expressed a dislike for the unconscious --> ping! Awake nature of death saves, and there has been some discussion about alternatives - they're not KO'd, but bleeding out, incapacitated, winded, etc etc. Out of that comes the question, "what can you do if you're not unconscious, can you Interact with an Object", etc. Another thread threw up the idea of making sure monsters and NPCs get Death Saves, not just the PCs. So; my idea. Let me know what you think. A lot depends on your first Death Save. If a Fail, you're out for the count, and if you then get your three saves, you come to. If the first roll is a Pass, you are conscious but in a world of pain, dazed, double vision, etc. you can't do any Action other than Move or Help or some (very limited) Interact With An Object. HELP The Help can only be used if an enemy is within your normal reach. This represents a scrabble at their legs to distract them while your buddy attacks. An obvious drawback is that the enemy may well decide to hit you and finish you off. MOVE You can crawl away at a rate of 5' per turn. This won't incur the normal Opportunity Attack as you are deemed to be no real threat. INTERACT WITH AN OBJECT Limited to simple tasks such as "Ring the bell", "Hunt for an object in your pack", "Scrawl the name of your enemy in your blood". A person could in theory "drink a potion" but it would need to be broken down per round into "find potion in rucksack", followed the next round by "open potion and get in position to drink it". Then "drink potion" on round 3. Similarly, any other normally easy Interaction would need to be broken down into three (or fewer, depending) very painful stages ( eg "open the door" = sit upright then operate handle for 2 stages). ALL OF THE ABOVE COME AT A COST Disadvantage on your Death Save for the next round. Any Actions are taken after your Death Save (so you could bleed out before you ring the alarm bell). THESE RULES APPLY TO MONSTERS AND NPCs TOO Some of them, such as Help, maybe only realistically used by Monsters. PCs may find it too risky. NATURAL 20s Count as per usual. Automatic Back in the Room. Bear in mind, there will only ever be a maximum of 5 death saves rolled before you recover or die, and this will only apply AT ALL in 50% of cases (first rolls of 10-19). [/QUOTE]
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