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General Tabletop Discussion
*Dungeons & Dragons
Crazy idea for Death Saves
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6731301" data-attributes="member: 6788652"><p>Re: giving the monsters a death save to reform one last action - remember that if they make the save, they'll be on 1HP and back in the fight. So one death save seems a little too 'stepped on a garden rake' to work.</p><p></p><p>Although, I think I'll revise my position and say, as per Rune, Disadvantage on your NEXT round death save, and the death save happens prior to any action (original post edited to reflect this).</p><p></p><p>You could consider a reduced number - first to 2 - to reduce notation for monsters and NPCs. That way, worst case non-survival scenario for an npc would be:</p><p>Round 1 - reduced to negative HP</p><p>Round 2 - death save - pass - helps (or crawls away)</p><p>Round 3 - disadvantage to death save - fails - helps (or rings alarm bell)</p><p>Round 4 - disadvantage to death save - fails - dies</p><p></p><p>At any time, choosing to do nothing will result in a straight death save roll your next turn.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6731301, member: 6788652"] Re: giving the monsters a death save to reform one last action - remember that if they make the save, they'll be on 1HP and back in the fight. So one death save seems a little too 'stepped on a garden rake' to work. Although, I think I'll revise my position and say, as per Rune, Disadvantage on your NEXT round death save, and the death save happens prior to any action (original post edited to reflect this). You could consider a reduced number - first to 2 - to reduce notation for monsters and NPCs. That way, worst case non-survival scenario for an npc would be: Round 1 - reduced to negative HP Round 2 - death save - pass - helps (or crawls away) Round 3 - disadvantage to death save - fails - helps (or rings alarm bell) Round 4 - disadvantage to death save - fails - dies At any time, choosing to do nothing will result in a straight death save roll your next turn. [/QUOTE]
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Crazy idea for Death Saves
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