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Crazy Idea: Using the Disease Track for Skill Challenges
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<blockquote data-quote="Morandir Nailo" data-source="post: 4411622" data-attributes="member: 67674"><p>Exactly. See, the idea I had was to ensure that there was always a chance of partial success/failure, rather than it always being binary. The way I see it, the skill challenge should go until you have achieved complete success or failure OR X rounds (I still prefer just one), whichever comes first. </p><p></p><p>To combat the "stuck in neutral" problem, you could go into "sudden death." In other words, if you're in neutral at the end of your preset time frame, you go one final round, but the challenge ends as soon as you move away from neutral, whatever the result may be; even if it's on the first roll that round. This breaks the stalemate without dragging the challenge out forever.</p><p></p><p>Danmar: nice write-up! Looks pretty solid, I must say.</p><p></p><p>Mor</p></blockquote><p></p>
[QUOTE="Morandir Nailo, post: 4411622, member: 67674"] Exactly. See, the idea I had was to ensure that there was always a chance of partial success/failure, rather than it always being binary. The way I see it, the skill challenge should go until you have achieved complete success or failure OR X rounds (I still prefer just one), whichever comes first. To combat the "stuck in neutral" problem, you could go into "sudden death." In other words, if you're in neutral at the end of your preset time frame, you go one final round, but the challenge ends as soon as you move away from neutral, whatever the result may be; even if it's on the first roll that round. This breaks the stalemate without dragging the challenge out forever. Danmar: nice write-up! Looks pretty solid, I must say. Mor [/QUOTE]
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Crazy Idea: Using the Disease Track for Skill Challenges
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