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Crazy Idea: Using the Disease Track for Skill Challenges
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<blockquote data-quote="SamuraiJackJr" data-source="post: 4413086" data-attributes="member: 72401"><p>Looks nice! Thanks for putting this down - lots of work / brain-drain. I think the system as written offers a lot of flexibility; for example, you could easily reduce the track from 9 spaces to 5 (if that made sense to the DM) and not have to change the core mechanic.</p><p> </p><p>1) It appears there are a couple typos; for example, the normal success reads "move it up 2 spaces" - I think it should move it up one space; also, the neutral position has the rules for a critical fail.</p><p> </p><p>2) I like the time passage idea - these aren't 6-second rounds ! Good example and I'd like to see the physical challenge above adapted to your setting (though I think it's pretty easy to do on-the-fly).</p><p> </p><p>3) What ideas do you have for scaling to a smaller/larger number of PC? As I mentioned above, it would be pretty easy to extend/shorten the track (though you may do that for other reasons than PC scaling). For example, my group has three PC, so I would probably say two primaries and one support or two primaries and one observer - other ideas/thoughts?</p><p> </p><p>Wow, great ideas here - let's keep them rolling!</p></blockquote><p></p>
[QUOTE="SamuraiJackJr, post: 4413086, member: 72401"] Looks nice! Thanks for putting this down - lots of work / brain-drain. I think the system as written offers a lot of flexibility; for example, you could easily reduce the track from 9 spaces to 5 (if that made sense to the DM) and not have to change the core mechanic. 1) It appears there are a couple typos; for example, the normal success reads "move it up 2 spaces" - I think it should move it up one space; also, the neutral position has the rules for a critical fail. 2) I like the time passage idea - these aren't 6-second rounds ! Good example and I'd like to see the physical challenge above adapted to your setting (though I think it's pretty easy to do on-the-fly). 3) What ideas do you have for scaling to a smaller/larger number of PC? As I mentioned above, it would be pretty easy to extend/shorten the track (though you may do that for other reasons than PC scaling). For example, my group has three PC, so I would probably say two primaries and one support or two primaries and one observer - other ideas/thoughts? Wow, great ideas here - let's keep them rolling! [/QUOTE]
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Crazy Idea: Using the Disease Track for Skill Challenges
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