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Crazy Multiclassing Idea
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<blockquote data-quote="orangefruitbat" data-source="post: 2493212" data-attributes="member: 3013"><p>Here's an idea that came to me today at work for multiclassing: You use the XP chart separetly for each class. So buying the 1st level of fighter costs 1000 XP, regardless of how many levels of wizard you have.</p><p></p><p>However, the catch is that levels don't stack - instead you take the better # of the two. If you have 6 wizard levels and you get a fighter level, you get no save bonuses, or even a better BAB. You do get new skill points, a bonus feats, and all the martial proficiencies. You would get some more HP as a d10 would replace one of your D4s. (I recommend just using average HPs to eliminate the need to track HP rolls at each level)</p><p></p><p>Basically, this system would allow experienced characters to pick up a couple of cheap levels of some other class without taking a big hit. It wouild even make multi-classed spellcasters more viable. For instance, with 45,000 XP, you could have a fighter/wizard 5/5 (according to the RAW) or 7/7 according to this variant.</p><p></p><p>The biggest problem would be prestige classes as they usually have abilities that are much better than a 1st level base class. However, I don't really like prestige classes anyways and would happily get rid of them. The other problem I see is people who go crazy and take 5 different classes. But maybe the default multiclassing penalties would be enough?</p><p></p><p>So, tell me how terrible these rules are and what sorts of abuses I can expect from my players.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 2493212, member: 3013"] Here's an idea that came to me today at work for multiclassing: You use the XP chart separetly for each class. So buying the 1st level of fighter costs 1000 XP, regardless of how many levels of wizard you have. However, the catch is that levels don't stack - instead you take the better # of the two. If you have 6 wizard levels and you get a fighter level, you get no save bonuses, or even a better BAB. You do get new skill points, a bonus feats, and all the martial proficiencies. You would get some more HP as a d10 would replace one of your D4s. (I recommend just using average HPs to eliminate the need to track HP rolls at each level) Basically, this system would allow experienced characters to pick up a couple of cheap levels of some other class without taking a big hit. It wouild even make multi-classed spellcasters more viable. For instance, with 45,000 XP, you could have a fighter/wizard 5/5 (according to the RAW) or 7/7 according to this variant. The biggest problem would be prestige classes as they usually have abilities that are much better than a 1st level base class. However, I don't really like prestige classes anyways and would happily get rid of them. The other problem I see is people who go crazy and take 5 different classes. But maybe the default multiclassing penalties would be enough? So, tell me how terrible these rules are and what sorts of abuses I can expect from my players. [/QUOTE]
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