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Crazy Multiclassing Idea
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<blockquote data-quote="Spatzimaus" data-source="post: 2497016" data-attributes="member: 3051"><p>Replacing one die of Sorcerer with a Fighter die raises your HP by 3 (d4 -> d10), assuming average die rolls. Likewise, Barbarian gains 4, Rogue and Bard gain 1, Cleric and Druid gain 2. So, you'd gain (3x2 + 1x2 + 4x2 + 2 + 2 + 1 = 21 HP), regardless of your CON bonus, and only lose (d4 + CON).</p><p></p><p></p><p></p><p>You're miscounting, because there were two levels each of Ftr, Rog, and Bbn in the character I listed. So it's (2x2 + 8x2 + 4x2 + 2 + 4 + 6 + 2 = 42 + 10xINT). No x4 included. Since the Sorcerer 14 had (34 + 17xINT) to begin with, you're approximately doubling your skill points, besides having a far larger set of skills to spend on.</p><p></p><p></p><p></p><p>1st level spells aren't that good by 5th level, for the most part, but they're not useless. There are plenty of spells that don't depend on caster level (True Strike!) or non-combat ones (Identify). But I wasn't even counting them, really. Oh, and don't ignore the extra cantrip slots.</p><p></p><p>A Feat is ALWAYS useful, even if it's a Fighter feat. For a caster, take Improved Initiative, Dodge/Mobility, or even Blind Fight. The free Scribe Scroll for the Wizard level is nice, too.</p><p></p><p>Fast Movement and Uncanny Dodge are very good. Evasion is fantastic. Sneak Attack goes well with ray attacks. Some domains have extremely useful granted powers, balanced by the lousy domain spells that don't apply here; the Luck domain is the best core domain for this.</p><p></p><p>Track, Bardic Knowledge, the animal companion, Turn Undead, Nature Sense, Wild Empathy, etc. are just fluff at this point. We could completely ignore them. And don't knock Rage; I played a Bar/Sor for quite a while, and it comes in VERY handy to be able to raise your CON and Will saves on short notice. Sure, you can't cast spells while Raging, but combined with polymorphing spells or Tenser's Transformation, you can do some fun stuff; again, though, you could completely ignore this ability. Oh, and in my original list I left out a Favored Enemy and a Ranger combat style (another free Feat!)</p><p></p><p>This character is FAR, far more powerful than the straight caster could ever be.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2497016, member: 3051"] Replacing one die of Sorcerer with a Fighter die raises your HP by 3 (d4 -> d10), assuming average die rolls. Likewise, Barbarian gains 4, Rogue and Bard gain 1, Cleric and Druid gain 2. So, you'd gain (3x2 + 1x2 + 4x2 + 2 + 2 + 1 = 21 HP), regardless of your CON bonus, and only lose (d4 + CON). You're miscounting, because there were two levels each of Ftr, Rog, and Bbn in the character I listed. So it's (2x2 + 8x2 + 4x2 + 2 + 4 + 6 + 2 = 42 + 10xINT). No x4 included. Since the Sorcerer 14 had (34 + 17xINT) to begin with, you're approximately doubling your skill points, besides having a far larger set of skills to spend on. 1st level spells aren't that good by 5th level, for the most part, but they're not useless. There are plenty of spells that don't depend on caster level (True Strike!) or non-combat ones (Identify). But I wasn't even counting them, really. Oh, and don't ignore the extra cantrip slots. A Feat is ALWAYS useful, even if it's a Fighter feat. For a caster, take Improved Initiative, Dodge/Mobility, or even Blind Fight. The free Scribe Scroll for the Wizard level is nice, too. Fast Movement and Uncanny Dodge are very good. Evasion is fantastic. Sneak Attack goes well with ray attacks. Some domains have extremely useful granted powers, balanced by the lousy domain spells that don't apply here; the Luck domain is the best core domain for this. Track, Bardic Knowledge, the animal companion, Turn Undead, Nature Sense, Wild Empathy, etc. are just fluff at this point. We could completely ignore them. And don't knock Rage; I played a Bar/Sor for quite a while, and it comes in VERY handy to be able to raise your CON and Will saves on short notice. Sure, you can't cast spells while Raging, but combined with polymorphing spells or Tenser's Transformation, you can do some fun stuff; again, though, you could completely ignore this ability. Oh, and in my original list I left out a Favored Enemy and a Ranger combat style (another free Feat!) This character is FAR, far more powerful than the straight caster could ever be. [/QUOTE]
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