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Crazy Multiclassing Idea
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<blockquote data-quote="orangefruitbat" data-source="post: 2499277" data-attributes="member: 3013"><p>Incidentally, I really like the tough questions you're asking as it forces me to work out the kinks in the system. Now to the speciifics.</p><p></p><p>Max hide ranks are 8. Keep in mind that under this system, Rogue 5/Ranger 5 is only 20,000 XP (level 6, almost 7), not 45,000 (level 10). So, you're only 1 rank behind a single-classed character at this point. The idea is to allow characters to quickly gain low levels of skills easily, but make mastery more challenging.</p><p></p><p> really only as</p><p></p><p></p><p></p><p>Currently, a 5th, 10th or 15th level sorcerer will NEVER be able to spot anyone with ranks in hide. Most classes get far too few skill points and cross-class skills cost too much. Most PCs have exactly 0 skill points in something or level+3 skill points (so the sorcerer will probably have spellcraft, concentration and bluff). My house rule is intended to allow characters to get a few ranks in their non-core skills. If I were a 15th level sorcerer (I wish!), spending 1000 XP to get a level in rogue so I can have listen and spot at 4 might make sense. But spending 15,000 XP (current rules) doesn't.</p><p></p><p></p><p></p><p></p><p></p><p>From a consistency standpoint, they probably should. A sorcerer 15 who took 1 level of fighter wouldn't get 6 skill points, but if you took a level of rogue, you would get 6. And this would fix a potential rule abuse. But the whole purpose of my house rule is to allow characters to get some ranks in a new skill on the cheap. Plus, you could run into a problem when your rogue multiclassed into wizard, but didn't get any skill points to learn spellcraft. Intuitively, learning a new class should mean that you become skilled in that class.</p><p></p><p></p><p></p><p>Just with skills, BAB and saves, class abilities don't stack. Otherwise, a sorcerer 5/wizard 5 (20,000 XP) could the same familiar than a straight wizard 10 (45,000 XP).</p><p></p><p></p><p></p><p></p><p>It's not the loss of spell slots that hurts a sorcerer, it's the loss of spells known. But I get your point.</p><p></p><p></p><p></p><p>Under my system, you're spending 1000 XP for the ability to rage, a fighter feat, a die of sneak attack or favored enemy/tracking. It is pretty attractive, but I'm not sure it's worse than characters who spend XP on crafted items or permanent magic abilites. For a 1000 XP, a 15th level wizard could get the fighter feat or 45 cloud kill scrolls.</p><p></p><p>If you're worred about rampant multiclassing (and it could be a problem, I'd admit), I would suggest that you restrict muticlassing as follows:</p><p>effective character level (by XP)</p><p>1-10 2 classes allowed</p><p>11-15 3 classes allowed</p><p>16-20 4 classes allowed</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 2499277, member: 3013"] Incidentally, I really like the tough questions you're asking as it forces me to work out the kinks in the system. Now to the speciifics. Max hide ranks are 8. Keep in mind that under this system, Rogue 5/Ranger 5 is only 20,000 XP (level 6, almost 7), not 45,000 (level 10). So, you're only 1 rank behind a single-classed character at this point. The idea is to allow characters to quickly gain low levels of skills easily, but make mastery more challenging. really only as Currently, a 5th, 10th or 15th level sorcerer will NEVER be able to spot anyone with ranks in hide. Most classes get far too few skill points and cross-class skills cost too much. Most PCs have exactly 0 skill points in something or level+3 skill points (so the sorcerer will probably have spellcraft, concentration and bluff). My house rule is intended to allow characters to get a few ranks in their non-core skills. If I were a 15th level sorcerer (I wish!), spending 1000 XP to get a level in rogue so I can have listen and spot at 4 might make sense. But spending 15,000 XP (current rules) doesn't. From a consistency standpoint, they probably should. A sorcerer 15 who took 1 level of fighter wouldn't get 6 skill points, but if you took a level of rogue, you would get 6. And this would fix a potential rule abuse. But the whole purpose of my house rule is to allow characters to get some ranks in a new skill on the cheap. Plus, you could run into a problem when your rogue multiclassed into wizard, but didn't get any skill points to learn spellcraft. Intuitively, learning a new class should mean that you become skilled in that class. Just with skills, BAB and saves, class abilities don't stack. Otherwise, a sorcerer 5/wizard 5 (20,000 XP) could the same familiar than a straight wizard 10 (45,000 XP). It's not the loss of spell slots that hurts a sorcerer, it's the loss of spells known. But I get your point. Under my system, you're spending 1000 XP for the ability to rage, a fighter feat, a die of sneak attack or favored enemy/tracking. It is pretty attractive, but I'm not sure it's worse than characters who spend XP on crafted items or permanent magic abilites. For a 1000 XP, a 15th level wizard could get the fighter feat or 45 cloud kill scrolls. If you're worred about rampant multiclassing (and it could be a problem, I'd admit), I would suggest that you restrict muticlassing as follows: effective character level (by XP) 1-10 2 classes allowed 11-15 3 classes allowed 16-20 4 classes allowed [/QUOTE]
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