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Crazy Multiclassing Idea
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<blockquote data-quote="Spatzimaus" data-source="post: 2499411" data-attributes="member: 3051"><p>Depends on the skill. For "key" skills like Concentration or Spellcraft, sure, although at high level this doesn't seem to be quite so common; once you've raised Concentration to where you can always cast defensively, there's less motivation to keep going.</p><p></p><p>But there are a lot of skills that benefit from a few ranks here and there.</p><p></p><p></p><p></p><p>And if that one level of Rogue only gave you those 8 skill ranks, I might agree, although it'd still strike me as a cheap cost for two Feat-equivalents (and that's assuming you don't let them add their INT mod to the skill points!). But you don't just get the skills, you also get the Sneak Attack, the weapon and armor proficiencies, and an extra hit point. This starts being worth the cost in the current rules.</p><p></p><p>Seriously, I played an Aristocrat/Sorcerer (later remade as an Aristocrat/Psion). Why? Because he got full weapon and armor proficiencies, and the Knowledges and Speak Languages as class skills. The Knowledges allowed him to get into Loremaster far more cheaply. You just wouldn't believe how useful this sort of combination can be to a large group.</p><p></p><p></p><p></p><p>Think of it this way: most classes have a few "core" skills, but they also give a couple extra skill points for the fluff you pick up along the way. You want to give enough points to make sure they can build up the core skills, but you don't want to duplicate the fluff. So first, no extra skill points for high INT. If you're not allowing someone to get extra HP for high CON when they add an extra class, do the same here.</p><p>Second, you could add a minimum, or reduce the number. For instance, here's a couple options:</p><p>1> You get (1 + half the base skill points of your new class), regardless of your old class. Multiclass to a Rogue, and you get a flat 5 skill points. Multiclass to a Wizard or Fighter and you only get 2. Just enough to pay for your core skills.</p><p>2> You get the difference in skill points, but with a flat minimum of 2 points. This only hurts people who multiclass from one high-skill class (Rogue/Ranger/Bard) to another.</p><p></p><p></p><p></p><p>Only up to a point, usually around level 12ish. Once my Sorcerer reached the teens, he knew a bit of everything, and the spells known stopped being the limiting factor. By that point you'll have a few travel spells, a half-dozen attacks, a couple defensive spells, etc. Sure, you'll always want newer and bigger nukes, but you no longer need to worry about whether you have enough utility.</p><p>And coincidentally, this is the level where you start seeing people spend more and more XP on items, which is exactly why the cheap 1000 XP cost worries me.</p><p></p><p></p><p></p><p>Again, no. For 1000 XP, a 15th level Wizard could get a Feat, 3 HP, maybe a couple skill points, and full weapon and armor proficiencies. Don't trivialize it by pretending they only get a single class ability. And I would FAR prefer this to a pile of scrolls.</p><p></p><p></p><p></p><p>Pyrex's idea is good for this one, actually. The first extra class is LA+1 (1000 XP for level 1, 3000 for level 2, etc.), the second is LA+2 (3000 for L1, 6000 for L2), and so on. I hate arbitrary limitations, which is what you'd have if you just capped the number of classes.</p><p></p><p>The most problematic part of this system, though, is that it's very skewed. A Wizard taking a level of Fighter benefits FAR more than a Fighter taking a level of Wizard. This has always been somewhat true, but it's even more pronounced now; the Wiz X/Ftr 1 gets a Feat, 3 HP, weapons, and armor; the Ftr X/Wiz 1 only gets a familiar and a couple low-level spells (which, as you've pointed out, are near-useless at that level). So, it's not just that it encourages people to add a single level of a class; because of how you've structured it, it encourages them to add a single level of Fighter, Barbarian, Rogue, or Ranger.</p><p></p><p>Bottom line: it's not the "rampant" multiclassing that I think's the problem, it's the "unbalanced" multiclassing. Allowing someone to be a 15/1 is just going to remain a problem, IMO.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2499411, member: 3051"] Depends on the skill. For "key" skills like Concentration or Spellcraft, sure, although at high level this doesn't seem to be quite so common; once you've raised Concentration to where you can always cast defensively, there's less motivation to keep going. But there are a lot of skills that benefit from a few ranks here and there. And if that one level of Rogue only gave you those 8 skill ranks, I might agree, although it'd still strike me as a cheap cost for two Feat-equivalents (and that's assuming you don't let them add their INT mod to the skill points!). But you don't just get the skills, you also get the Sneak Attack, the weapon and armor proficiencies, and an extra hit point. This starts being worth the cost in the current rules. Seriously, I played an Aristocrat/Sorcerer (later remade as an Aristocrat/Psion). Why? Because he got full weapon and armor proficiencies, and the Knowledges and Speak Languages as class skills. The Knowledges allowed him to get into Loremaster far more cheaply. You just wouldn't believe how useful this sort of combination can be to a large group. Think of it this way: most classes have a few "core" skills, but they also give a couple extra skill points for the fluff you pick up along the way. You want to give enough points to make sure they can build up the core skills, but you don't want to duplicate the fluff. So first, no extra skill points for high INT. If you're not allowing someone to get extra HP for high CON when they add an extra class, do the same here. Second, you could add a minimum, or reduce the number. For instance, here's a couple options: 1> You get (1 + half the base skill points of your new class), regardless of your old class. Multiclass to a Rogue, and you get a flat 5 skill points. Multiclass to a Wizard or Fighter and you only get 2. Just enough to pay for your core skills. 2> You get the difference in skill points, but with a flat minimum of 2 points. This only hurts people who multiclass from one high-skill class (Rogue/Ranger/Bard) to another. Only up to a point, usually around level 12ish. Once my Sorcerer reached the teens, he knew a bit of everything, and the spells known stopped being the limiting factor. By that point you'll have a few travel spells, a half-dozen attacks, a couple defensive spells, etc. Sure, you'll always want newer and bigger nukes, but you no longer need to worry about whether you have enough utility. And coincidentally, this is the level where you start seeing people spend more and more XP on items, which is exactly why the cheap 1000 XP cost worries me. Again, no. For 1000 XP, a 15th level Wizard could get a Feat, 3 HP, maybe a couple skill points, and full weapon and armor proficiencies. Don't trivialize it by pretending they only get a single class ability. And I would FAR prefer this to a pile of scrolls. Pyrex's idea is good for this one, actually. The first extra class is LA+1 (1000 XP for level 1, 3000 for level 2, etc.), the second is LA+2 (3000 for L1, 6000 for L2), and so on. I hate arbitrary limitations, which is what you'd have if you just capped the number of classes. The most problematic part of this system, though, is that it's very skewed. A Wizard taking a level of Fighter benefits FAR more than a Fighter taking a level of Wizard. This has always been somewhat true, but it's even more pronounced now; the Wiz X/Ftr 1 gets a Feat, 3 HP, weapons, and armor; the Ftr X/Wiz 1 only gets a familiar and a couple low-level spells (which, as you've pointed out, are near-useless at that level). So, it's not just that it encourages people to add a single level of a class; because of how you've structured it, it encourages them to add a single level of Fighter, Barbarian, Rogue, or Ranger. Bottom line: it's not the "rampant" multiclassing that I think's the problem, it's the "unbalanced" multiclassing. Allowing someone to be a 15/1 is just going to remain a problem, IMO. [/QUOTE]
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