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Crazy Multiclassing Idea
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<blockquote data-quote="Spatzimaus" data-source="post: 2503405" data-attributes="member: 3051"><p>Well, I sort of disagree with that. One of the things I've always liked about the 3E system (as opposed to the older stuff) was that you COULD change the direction of your character as you went up in level. If a 15th level Wizard wants to take a level of Fighter, he should be able to. You can do some of this with Prestige Classes, of course, but PrCs shouldn't be used for things that can be handled purely by core classes, IMO.</p><p></p><p>So the question is: assuming we want to balance the high-level multiclassing that leads to the sorts of problems I've mentioned, what's the solution? Allow players to do the 3E-style ECL+1 multiclassing as well? Add a large penalty for unbalanced multiclassing?</p><p></p><p>On a different note, I had one other concern about this whole thing: How do you figure ECL? You need to know what sort of challenges your character is capable of facing, after all; do you just add the XP costs and translate it back to a single-class level? That works okay when the XP costs are large (like for the templates some people take), but if we're only talking about 1000XP, it's different. Plus, this means that whatever penalty you add for unbalanced multiclassing needs to be something that can be reverse-engineered; that is, someone looking at the character sheet should be able to immediately know how much XP was spent to add that other class, without having to know exactly when the class was taken.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2503405, member: 3051"] Well, I sort of disagree with that. One of the things I've always liked about the 3E system (as opposed to the older stuff) was that you COULD change the direction of your character as you went up in level. If a 15th level Wizard wants to take a level of Fighter, he should be able to. You can do some of this with Prestige Classes, of course, but PrCs shouldn't be used for things that can be handled purely by core classes, IMO. So the question is: assuming we want to balance the high-level multiclassing that leads to the sorts of problems I've mentioned, what's the solution? Allow players to do the 3E-style ECL+1 multiclassing as well? Add a large penalty for unbalanced multiclassing? On a different note, I had one other concern about this whole thing: How do you figure ECL? You need to know what sort of challenges your character is capable of facing, after all; do you just add the XP costs and translate it back to a single-class level? That works okay when the XP costs are large (like for the templates some people take), but if we're only talking about 1000XP, it's different. Plus, this means that whatever penalty you add for unbalanced multiclassing needs to be something that can be reverse-engineered; that is, someone looking at the character sheet should be able to immediately know how much XP was spent to add that other class, without having to know exactly when the class was taken. [/QUOTE]
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