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Crazy Speculation - Monster Stat Block
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3819489" data-attributes="member: 39593"><p>I like many of the design goals of 4e, most of them are things I've already partially implemented through house rules. Despite the changes in Fluff that I don't agree with I've figured I could get some use of the ruleset. At the very least I hoped I could steal mechanics better designed than my house rules. But this would completely nullify the ability to use "monsters" as races which describes the "standard" races of most if not all of my campaigns. And so it would also guarantee I never convert to 4e because the unity of PC and monster mechanics is vital to that sort of playstyle.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3819489, member: 39593"] I like many of the design goals of 4e, most of them are things I've already partially implemented through house rules. Despite the changes in Fluff that I don't agree with I've figured I could get some use of the ruleset. At the very least I hoped I could steal mechanics better designed than my house rules. But this would completely nullify the ability to use "monsters" as races which describes the "standard" races of most if not all of my campaigns. And so it would also guarantee I never convert to 4e because the unity of PC and monster mechanics is vital to that sort of playstyle. [/QUOTE]
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Crazy Speculation - Monster Stat Block
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