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Crazy thought 'bout Fighters, Wizards, and progressions
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<blockquote data-quote="tlantl" data-source="post: 5826570" data-attributes="member: 55225"><p>Sure fighters should be more effective in melee but ensuring that everyone else really sucks at it isn't the way to go. </p><p></p><p>Wizards without checks on their spell casting is the culprit not they way they work in melee combat. The easy access to spell storage, such as potions and wands to store dozens of the same spell is the biggest problem. If you can drag ten wands around and each of them holding spells that do the work of the cleric or thief then there's going to be issues. DM's who don't try to curb these players are as much at fault as the player who is doing it.</p><p></p><p>I hope that the devs really spend some time playing the older games so they can get a feel for the things that were in place to lessen the impact of casters on the rest of the game. I also hope they don't try to pigeon hole all of the classes into narrow roles that take the fun out of them. If I make a fighter I want to be able to fight regardless of whether I have a two handed weapon a bow or two smaller weapons. If I'm playing a wizard I want to worry if my spell is going to work or not, if I'm going to find the next great spell or have to expend all of my resources to create it.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5826570, member: 55225"] Sure fighters should be more effective in melee but ensuring that everyone else really sucks at it isn't the way to go. Wizards without checks on their spell casting is the culprit not they way they work in melee combat. The easy access to spell storage, such as potions and wands to store dozens of the same spell is the biggest problem. If you can drag ten wands around and each of them holding spells that do the work of the cleric or thief then there's going to be issues. DM's who don't try to curb these players are as much at fault as the player who is doing it. I hope that the devs really spend some time playing the older games so they can get a feel for the things that were in place to lessen the impact of casters on the rest of the game. I also hope they don't try to pigeon hole all of the classes into narrow roles that take the fun out of them. If I make a fighter I want to be able to fight regardless of whether I have a two handed weapon a bow or two smaller weapons. If I'm playing a wizard I want to worry if my spell is going to work or not, if I'm going to find the next great spell or have to expend all of my resources to create it. [/QUOTE]
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Crazy thought 'bout Fighters, Wizards, and progressions
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