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Crazy thought 'bout Fighters, Wizards, and progressions
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<blockquote data-quote="Li Shenron" data-source="post: 5827609" data-attributes="member: 1465"><p>Good points but...</p><p></p><p>Isn't the problem after all that Wizards have <em>too many</em> of those spells?</p><p></p><p>Because if ONE Wizard has spells that can shut down <em>all</em> the options of her comrades, clearly we have a lot of problems.</p><p></p><p>But now think of the 3ed Sorcerer, with her limited number of known spells: if you ever try to learn many spells that step on the toes of your comrades, you have to give up other spells. Then you wonder if it's worth to "waste" a known spell to bash doors if you can mostly rely on the Barbarian for that, or another for detecting secret doors if you have Elves and Rogues in the party, or spells that turn you into a fighting machine and so on.</p><p></p><p>A mid-level 3ed Wizard has enough known spells (which technically don't even have a limit) to step on everybody's toes, but a Sorcerer doesn't (it might still, but only at much higher level by comparison), unless Scrolls are for sale everywhere, and guess what... in lots of groups they are.</p><p></p><p>The real problem then is that guess what the gamerbase reaction would be if you suddenly decide to slim down the number of Wizard spells known (or spells/day, this also has an indirect effect) or ban Scrolls sales.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5827609, member: 1465"] Good points but... Isn't the problem after all that Wizards have [I]too many[/I] of those spells? Because if ONE Wizard has spells that can shut down [I]all[/I] the options of her comrades, clearly we have a lot of problems. But now think of the 3ed Sorcerer, with her limited number of known spells: if you ever try to learn many spells that step on the toes of your comrades, you have to give up other spells. Then you wonder if it's worth to "waste" a known spell to bash doors if you can mostly rely on the Barbarian for that, or another for detecting secret doors if you have Elves and Rogues in the party, or spells that turn you into a fighting machine and so on. A mid-level 3ed Wizard has enough known spells (which technically don't even have a limit) to step on everybody's toes, but a Sorcerer doesn't (it might still, but only at much higher level by comparison), unless Scrolls are for sale everywhere, and guess what... in lots of groups they are. The real problem then is that guess what the gamerbase reaction would be if you suddenly decide to slim down the number of Wizard spells known (or spells/day, this also has an indirect effect) or ban Scrolls sales. [/QUOTE]
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Crazy thought 'bout Fighters, Wizards, and progressions
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