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*Pathfinder & Starfinder
Crazy thought 'bout Fighters, Wizards, and progressions
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<blockquote data-quote="Banshee16" data-source="post: 5828502" data-attributes="member: 7883"><p>Don't really agree here. I don't want fighters walking on clouds, or having a punch as powerful as a cannon shot. I'm not a fan of having wuxia in core D&D.</p><p></p><p>A 20th lvl fighter is an expert swordfighter (or whatever). He can carve his way through hordes of less skilled opponents. He's the guy who keeps his sword sheathed, and doesn't drop the gloves unless he needs to. With a glance, he cows lesser characters. They know he's dangerous. They know he has a reputation as the best swordsman in the kingdom.</p><p></p><p>Tom Cruise in Last of the Samurai. He's confronted by four of five assassins in the street at night. He waits for them to move. When they finally do, his sword comes out and in a blur of motion, heads are rolling on the ground, and all the assassins are killed. And it took seconds. To me, that's a high level fighter.</p><p></p><p>By no means is he a wimp. You definitely don't want to get in an argument with him, unless you're standing at the back of a big army, because you know your relatives will be having a funeral.</p><p></p><p>Yet.....he's not going to fly. He's not going to punch a dragon on the nose and kill it. But he might climb up it's leg, run across its back, as it thrashes and throws it's body around to get him off.....and with his expert skill, he retains his grip, absorbs the damage it dishes out trying to dislodge him, climbs up the neck, and with his strength and skill, plunges his sword into that dragon's eye, and into the brain, killing it.</p><p></p><p>I also wish they'd bring back the whole followers thing, with high level fighters being lords, and having a castle and a small army of followers etc. That stuff, particularly in high level play really differentiated them back in the day.</p><p></p><p>That's what I see.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5828502, member: 7883"] Don't really agree here. I don't want fighters walking on clouds, or having a punch as powerful as a cannon shot. I'm not a fan of having wuxia in core D&D. A 20th lvl fighter is an expert swordfighter (or whatever). He can carve his way through hordes of less skilled opponents. He's the guy who keeps his sword sheathed, and doesn't drop the gloves unless he needs to. With a glance, he cows lesser characters. They know he's dangerous. They know he has a reputation as the best swordsman in the kingdom. Tom Cruise in Last of the Samurai. He's confronted by four of five assassins in the street at night. He waits for them to move. When they finally do, his sword comes out and in a blur of motion, heads are rolling on the ground, and all the assassins are killed. And it took seconds. To me, that's a high level fighter. By no means is he a wimp. You definitely don't want to get in an argument with him, unless you're standing at the back of a big army, because you know your relatives will be having a funeral. Yet.....he's not going to fly. He's not going to punch a dragon on the nose and kill it. But he might climb up it's leg, run across its back, as it thrashes and throws it's body around to get him off.....and with his expert skill, he retains his grip, absorbs the damage it dishes out trying to dislodge him, climbs up the neck, and with his strength and skill, plunges his sword into that dragon's eye, and into the brain, killing it. I also wish they'd bring back the whole followers thing, with high level fighters being lords, and having a castle and a small army of followers etc. That stuff, particularly in high level play really differentiated them back in the day. That's what I see. Banshee [/QUOTE]
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