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General Tabletop Discussion
*Pathfinder & Starfinder
Crazy thought 'bout Fighters, Wizards, and progressions
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<blockquote data-quote="hanez" data-source="post: 5828522" data-attributes="member: 82160"><p>I consider issues like this central to being a good DM. Even if all the characters are balanced, its the DMs job to try and keep everyone interested, engaged and excited about their characters</p><p></p><p>For matrtial characters, magic items are usually stronger. Things like , ring of the rams where you can spend up to 20 charges with one shot, smashing your fist through a dragon, swords that allow fireball and teleporting daily, amulets of stoneskin or magic resitance. Often we hit artifact level for martial characters pretty much by tenth level. I remember making my brother the barbarian a cackling cod plate, basically it was a fear belt with a few stat boosts, but the item really helped define his character, when he hit 25% HP he enlarged and everyone started running.</p><p></p><p>My fighters also have followers, armies, riding gryphons, they are usually entitled to lands ect. In my campaign world kings and barons often understand and relate to fighters and other martial characters, they consider him the front man, while the wizards gets power in the libraries. </p><p></p><p>I also think its a DMs job to roleplay monsters properly. So if the wizards is blowing fireballs all the time and hes having a good effect, then the monsters obviously charge them. Nothing brings a wizard back to reality then having the mob attack him. (I know on this forum wizards == gods, but in my experience if the big bad guy focusses on the wizard then he'd better hope the party is able to bail him out)</p><p></p><p>For wizards and clerics, the items pretty much stay as is, although Im sure to make sure they get access to lots of spells.</p><p></p><p>Then again this has never been a conscious thing. If after a session, I think a player isnt having fun, or his character isnt SPECTACULAR, I think... hmmmm what would be a cool item the PC might like (without it being a wishlist), then, it magically pops up a session or two later if they beat a big baddie or something.</p></blockquote><p></p>
[QUOTE="hanez, post: 5828522, member: 82160"] I consider issues like this central to being a good DM. Even if all the characters are balanced, its the DMs job to try and keep everyone interested, engaged and excited about their characters For matrtial characters, magic items are usually stronger. Things like , ring of the rams where you can spend up to 20 charges with one shot, smashing your fist through a dragon, swords that allow fireball and teleporting daily, amulets of stoneskin or magic resitance. Often we hit artifact level for martial characters pretty much by tenth level. I remember making my brother the barbarian a cackling cod plate, basically it was a fear belt with a few stat boosts, but the item really helped define his character, when he hit 25% HP he enlarged and everyone started running. My fighters also have followers, armies, riding gryphons, they are usually entitled to lands ect. In my campaign world kings and barons often understand and relate to fighters and other martial characters, they consider him the front man, while the wizards gets power in the libraries. I also think its a DMs job to roleplay monsters properly. So if the wizards is blowing fireballs all the time and hes having a good effect, then the monsters obviously charge them. Nothing brings a wizard back to reality then having the mob attack him. (I know on this forum wizards == gods, but in my experience if the big bad guy focusses on the wizard then he'd better hope the party is able to bail him out) For wizards and clerics, the items pretty much stay as is, although Im sure to make sure they get access to lots of spells. Then again this has never been a conscious thing. If after a session, I think a player isnt having fun, or his character isnt SPECTACULAR, I think... hmmmm what would be a cool item the PC might like (without it being a wishlist), then, it magically pops up a session or two later if they beat a big baddie or something. [/QUOTE]
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Crazy thought 'bout Fighters, Wizards, and progressions
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