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Crazy thought 'bout Fighters, Wizards, and progressions
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<blockquote data-quote="Mishihari Lord" data-source="post: 5830139" data-attributes="member: 128"><p>I like the OP's idea. Fighters need an edge, but I really want it to be mundane. Mages bending reality doesn't bother me because they're mages. That's what they do. Fighters don't have any setting or genre justification to break reality, at least for classic fantasy. Wuxia heroes do that kind of stuff, but I want a Western fantasy game, not Wuxia. I'm far more willing to put up with a power imbalance than I am to sacrifice this aesthetic.</p><p></p><p>Something that really helped equalize things in my AD&D game back in the day was spell interruption. We used a modified initiative system where there were 20 segments in a round, and everyone rolled a d10 for when their first action was. Casters declared their cast on their initiative but the spell didn't go off 'til a later tick, according to casting time. If they got hit while casting the spell was lost. A lot of fights hinged on protecting the casters so they could get their big strikes off. This made the martial characters more important because if the PC archer could get off a shot at an NPC caster at the right moment he could decide the fight right there.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 5830139, member: 128"] I like the OP's idea. Fighters need an edge, but I really want it to be mundane. Mages bending reality doesn't bother me because they're mages. That's what they do. Fighters don't have any setting or genre justification to break reality, at least for classic fantasy. Wuxia heroes do that kind of stuff, but I want a Western fantasy game, not Wuxia. I'm far more willing to put up with a power imbalance than I am to sacrifice this aesthetic. Something that really helped equalize things in my AD&D game back in the day was spell interruption. We used a modified initiative system where there were 20 segments in a round, and everyone rolled a d10 for when their first action was. Casters declared their cast on their initiative but the spell didn't go off 'til a later tick, according to casting time. If they got hit while casting the spell was lost. A lot of fights hinged on protecting the casters so they could get their big strikes off. This made the martial characters more important because if the PC archer could get off a shot at an NPC caster at the right moment he could decide the fight right there. [/QUOTE]
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Crazy thought 'bout Fighters, Wizards, and progressions
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