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Crazy thought 'bout Fighters, Wizards, and progressions
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<blockquote data-quote="Nebulous" data-source="post: 5830278" data-attributes="member: 31465"><p>arg. this is a tough topic. I don't think Wizards should be able to replicate the abilities of other classes, such as becoming a better fighter, or picking locks better than a thief, unless it is some really high level spell with morphable criteria (shapechange into a dragon? Sure, you're the fighter now!) But still, there MUST be some checks and balances in place that really makes a player think first. And i don't mean necessarily a gold piece exchange, that is just metagame. Losing permanent (or even temporary) character attributes is much more likely to make someone think twice before resurrecting three people in one day. </p><p></p><p>Older editions also had segment casting, which made higher level spells more likely to come at the end of he end of a round, and monsters could hit and disrupt it.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 5830278, member: 31465"] arg. this is a tough topic. I don't think Wizards should be able to replicate the abilities of other classes, such as becoming a better fighter, or picking locks better than a thief, unless it is some really high level spell with morphable criteria (shapechange into a dragon? Sure, you're the fighter now!) But still, there MUST be some checks and balances in place that really makes a player think first. And i don't mean necessarily a gold piece exchange, that is just metagame. Losing permanent (or even temporary) character attributes is much more likely to make someone think twice before resurrecting three people in one day. Older editions also had segment casting, which made higher level spells more likely to come at the end of he end of a round, and monsters could hit and disrupt it. [/QUOTE]
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Crazy thought 'bout Fighters, Wizards, and progressions
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