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General Tabletop Discussion
*Pathfinder & Starfinder
Crazy thought 'bout Fighters, Wizards, and progressions
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<blockquote data-quote="Minigiant" data-source="post: 5830340" data-attributes="member: 63508"><p>Well in my homebrew d20 game, casters don't get HP and attack bonus increases. Spellcasting was treated like a 3e template that gave no HDs. So after a few levels, it did have a few effects.</p><p></p><p>Every caster commits 50% of their spells into defense because they have more spells that hit points. This meant they didn't have a lot of free spell slots for Win spells. They were to busy casting buffs for AC, HP, DR, saves and immunities. Anytime a fight started, the casters would cast Shield on instinct as they rarely had double digit HPs until mid levels.</p><p></p><p>It made warriors and skill monkeys more important by warping the game. Every Win spell casted meant one more chance of dying. Polymorphing into a giant still got you clobbered by an actual fighter as they had a better attack and more HP. Invisibility and flight weren't flung around nonchalantly.</p><p></p><p>But it didn't feel like D&D. Cause it wasn't.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5830340, member: 63508"] Well in my homebrew d20 game, casters don't get HP and attack bonus increases. Spellcasting was treated like a 3e template that gave no HDs. So after a few levels, it did have a few effects. Every caster commits 50% of their spells into defense because they have more spells that hit points. This meant they didn't have a lot of free spell slots for Win spells. They were to busy casting buffs for AC, HP, DR, saves and immunities. Anytime a fight started, the casters would cast Shield on instinct as they rarely had double digit HPs until mid levels. It made warriors and skill monkeys more important by warping the game. Every Win spell casted meant one more chance of dying. Polymorphing into a giant still got you clobbered by an actual fighter as they had a better attack and more HP. Invisibility and flight weren't flung around nonchalantly. But it didn't feel like D&D. Cause it wasn't. [/QUOTE]
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Crazy thought 'bout Fighters, Wizards, and progressions
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