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*Pathfinder & Starfinder
Crazy vehicle physics?
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<blockquote data-quote="tomBitonti" data-source="post: 3093015" data-attributes="member: 13107"><p><strong>Yep, that doesn't make sense</strong></p><p></p><p></p><p></p><p>Yah, that doesn't make sense.</p><p></p><p>You should take damage for the height fallen, and then some for brushing against the</p><p>ground.</p><p></p><p>If you fell against a very smooth and slippery surface, say, the surface of a frozen lake,</p><p>then you should take *no* additional damage for the horizontal motion. (Unless you slide,</p><p>at speed, into a horizontal obstruction later on.)</p><p></p><p>If you hit a *very* sticky surface (say, a human sized fly strip), then you should probably</p><p>take about the same amount of damage as if your horizontal speed were vertical. The</p><p>physics looks a little different, but the imact event will need to dissipate all of the energy</p><p>in a short amount of time, so I'm thinking about the same amount of damage.</p><p></p><p>Middle case, you will bounce, slide, or tumble along horizontally, at each impact scraping</p><p>the ground and taking some damage from that, and other damage as your horizontal</p><p>movement is partially transformed into a spin. I'm not quite sure how that would work, but</p><p>I imagine that there would be a number of smaller impacts as you tumble unevenly along</p><p>the ground.</p><p></p><p>If you somehow manage to not spin, you'll have a long painful scrape. If you were wearing</p><p>heavy clothing, this is perhaps not so bad. If you are lightly clothed, that will be a lot of</p><p>bloody scrapage.</p><p></p><p>(I've actually done this while skiiing. Clipped someone at speed, with a long slide in</p><p>the snow afterwards. Clipping the other person knocked the wind out of me, and I was</p><p>pretty stunned and shaken up by the whole event, but came out with no harm that</p><p>lasted more than about 10 min. I imagine I was going 30-40 mph, or 45-60 fps.)</p><p></p><p>Note that 60 mph is about 88 feet per second. I usually approximate it as just 90 feet</p><p>per second, as that makes the math simple. A world class sprinter can run 300 feet</p><p>in ten seconds, for an average of 30 feet per second, or about 20 mph. That's about</p><p>one seconds of downward accelleration, or about 15 feet fallen.</p><p></p><p>Meaning, if you are very, very, good, you should be able to handle being pushed out of</p><p>a car going up to about 20 mph by hitting the ground running.</p><p></p><p>Btw, that makes going 60 mph *about* the same as falling 120 or so feet. Which</p><p>is to say that 60 mph is quite fast. You *don't* want to be hit by a car going 60.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 3093015, member: 13107"] [b]Yep, that doesn't make sense[/b] Yah, that doesn't make sense. You should take damage for the height fallen, and then some for brushing against the ground. If you fell against a very smooth and slippery surface, say, the surface of a frozen lake, then you should take *no* additional damage for the horizontal motion. (Unless you slide, at speed, into a horizontal obstruction later on.) If you hit a *very* sticky surface (say, a human sized fly strip), then you should probably take about the same amount of damage as if your horizontal speed were vertical. The physics looks a little different, but the imact event will need to dissipate all of the energy in a short amount of time, so I'm thinking about the same amount of damage. Middle case, you will bounce, slide, or tumble along horizontally, at each impact scraping the ground and taking some damage from that, and other damage as your horizontal movement is partially transformed into a spin. I'm not quite sure how that would work, but I imagine that there would be a number of smaller impacts as you tumble unevenly along the ground. If you somehow manage to not spin, you'll have a long painful scrape. If you were wearing heavy clothing, this is perhaps not so bad. If you are lightly clothed, that will be a lot of bloody scrapage. (I've actually done this while skiiing. Clipped someone at speed, with a long slide in the snow afterwards. Clipping the other person knocked the wind out of me, and I was pretty stunned and shaken up by the whole event, but came out with no harm that lasted more than about 10 min. I imagine I was going 30-40 mph, or 45-60 fps.) Note that 60 mph is about 88 feet per second. I usually approximate it as just 90 feet per second, as that makes the math simple. A world class sprinter can run 300 feet in ten seconds, for an average of 30 feet per second, or about 20 mph. That's about one seconds of downward accelleration, or about 15 feet fallen. Meaning, if you are very, very, good, you should be able to handle being pushed out of a car going up to about 20 mph by hitting the ground running. Btw, that makes going 60 mph *about* the same as falling 120 or so feet. Which is to say that 60 mph is quite fast. You *don't* want to be hit by a car going 60. [/QUOTE]
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