Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Create a 5e Psion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8712270" data-attributes="member: 6802951"><p>Example (This was designed for a slightly different concept, so there may be some adjustment needed.)</p><p></p><p><strong>Telekinesis discipline</strong></p><p>Spells gained:</p><p>0: Mage hand, Blade Ward.</p><p>1: Catapult, Feather Fall.</p><p>2: Levitate, Maximilian’s Earthen Grasp.</p><p>3: Fly, Conjure Barrage.</p><p>4: Resilient sphere, Freedom of movement.</p><p>5: Telekinesis, Conjure Volley.</p><p></p><p><strong>1st: Mind over Matter:</strong> When you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:</p><p>You can stow one object the hand is holding in a container worn or carried by another creature.</p><p>You can retrieve an object in a container worn or carried by another creature.</p><p>The weight the mage hand can move increases with 5lb every Psion level.</p><p>As an action you may Telekinetically Control an object to make melee spell attacks at a range of 30ft, dealing d8+ Charisma modifier damage.</p><p></p><p><strong>6th: Psychokinesis over Physiology:</strong> You can perform Strength or Dexterity ability or Tool use checks at a distance of up to 30ft. When you do so you may substitute your Charisma instead of your Strength, and your Intelligence instead of your Dexterity.</p><p>You may make Shove or Grapple checks and the Use an Object in this way as a bonus action as well.</p><p>When telekinetically controlling an object, you may make two melee spell attacks as a single action and do so up to 60ft away.</p><p></p><p><strong>10th: More Mind over Matter:</strong> You may cast Telekinesis once per Short rest without expending power.</p><p>Anytime you cast Telekinesis, you may affect two objects or creatures simultaneously.</p><p>When telekinetically controlling an object, you may make three melee spell attacks as a single action and do so up to 120ft away.</p><p></p><p><strong>14th: Further Psychokinesis over Physiology: </strong>You gain a fly speed (hover) equal to your walking speed. When taking the Dash action, you psychokinetically boost this even further, and double your speed.</p><p>As a reaction you can telekinetically "catch" a weapon attack made against a target within 30ft of you. The attack deals no damage and the attacker must make a Str saving throw or be unable to use their weapon again until the beginning of their next turn.</p><p>When telekinetically controlling an object, you may make four melee spell attacks as a single action and do so up to 180ft away.</p><p></p><p><strong>Invocations:</strong></p><p><strong>Physical focusing:</strong> You are able to increase the power of your manifestations with focusing rites, or releasing some of the energy that you usually contain.</p><p>You may choose to use your psionic powers in such a way that they produce Verbal, Somatic, and Appearance components (Chanting, complicated gestures, eyes glowing or hair standing on end etc.) When you do so, it is immediately obvious to everyone in the area that you are performing a supernatural action, but you may cast the power as if using an additional power point.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8712270, member: 6802951"] Example (This was designed for a slightly different concept, so there may be some adjustment needed.) [B]Telekinesis discipline[/B] Spells gained: 0: Mage hand, Blade Ward. 1: Catapult, Feather Fall. 2: Levitate, Maximilian’s Earthen Grasp. 3: Fly, Conjure Barrage. 4: Resilient sphere, Freedom of movement. 5: Telekinesis, Conjure Volley. [B]1st: Mind over Matter:[/B] When you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it: You can stow one object the hand is holding in a container worn or carried by another creature. You can retrieve an object in a container worn or carried by another creature. The weight the mage hand can move increases with 5lb every Psion level. As an action you may Telekinetically Control an object to make melee spell attacks at a range of 30ft, dealing d8+ Charisma modifier damage. [B]6th: Psychokinesis over Physiology:[/B] You can perform Strength or Dexterity ability or Tool use checks at a distance of up to 30ft. When you do so you may substitute your Charisma instead of your Strength, and your Intelligence instead of your Dexterity. You may make Shove or Grapple checks and the Use an Object in this way as a bonus action as well. When telekinetically controlling an object, you may make two melee spell attacks as a single action and do so up to 60ft away. [B]10th: More Mind over Matter:[/B] You may cast Telekinesis once per Short rest without expending power. Anytime you cast Telekinesis, you may affect two objects or creatures simultaneously. When telekinetically controlling an object, you may make three melee spell attacks as a single action and do so up to 120ft away. [B]14th: Further Psychokinesis over Physiology: [/B]You gain a fly speed (hover) equal to your walking speed. When taking the Dash action, you psychokinetically boost this even further, and double your speed. As a reaction you can telekinetically "catch" a weapon attack made against a target within 30ft of you. The attack deals no damage and the attacker must make a Str saving throw or be unable to use their weapon again until the beginning of their next turn. When telekinetically controlling an object, you may make four melee spell attacks as a single action and do so up to 180ft away. [B]Invocations: Physical focusing:[/B] You are able to increase the power of your manifestations with focusing rites, or releasing some of the energy that you usually contain. You may choose to use your psionic powers in such a way that they produce Verbal, Somatic, and Appearance components (Chanting, complicated gestures, eyes glowing or hair standing on end etc.) When you do so, it is immediately obvious to everyone in the area that you are performing a supernatural action, but you may cast the power as if using an additional power point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Create a 5e Psion
Top