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Create a 5e Psion
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<blockquote data-quote="Yaarel" data-source="post: 8712926" data-attributes="member: 58172"><p>D&D can be a combat game, primarily. Damage dealing is often more valuable than other options. So, Eldritch Blast is attractive. Then the Warlock Invocations that buff Eldritch Blast even more make it a go-to. It is the Invocations that are encouraging Eldritch Blast.</p><p></p><p>I am referring to Psion Invocations as "Talents".</p><p></p><p>I am unsure what the Talents will look like. But each Talent can be a different kind of mechanic. Some grant a capability. Some modify a spell. And so on.</p><p></p><p>The Talents are a great design space for any "weird mechanics". The player can choose whichever Talents are the ones that match the players gaming-style preference and character concept.</p><p></p><p>As long as the Talents are well balanced, and each one really does deserve whatever level prereq is assigned to it, then each Talent becomes competitive. All being good choices can make the Psion class interesting.</p><p></p><p>Regarding the flavor. I can see how a Talent that deals heavy force damage can make sense for the Telekinete discipline. But other telekinetic options need to be desirable options too, and this goes back to real balance. Meanwhile the other disciplines will have their own Talents to spice up their capabilities.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8712926, member: 58172"] D&D can be a combat game, primarily. Damage dealing is often more valuable than other options. So, Eldritch Blast is attractive. Then the Warlock Invocations that buff Eldritch Blast even more make it a go-to. It is the Invocations that are encouraging Eldritch Blast. I am referring to Psion Invocations as "Talents". I am unsure what the Talents will look like. But each Talent can be a different kind of mechanic. Some grant a capability. Some modify a spell. And so on. The Talents are a great design space for any "weird mechanics". The player can choose whichever Talents are the ones that match the players gaming-style preference and character concept. As long as the Talents are well balanced, and each one really does deserve whatever level prereq is assigned to it, then each Talent becomes competitive. All being good choices can make the Psion class interesting. Regarding the flavor. I can see how a Talent that deals heavy force damage can make sense for the Telekinete discipline. But other telekinetic options need to be desirable options too, and this goes back to real balance. Meanwhile the other disciplines will have their own Talents to spice up their capabilities. [/QUOTE]
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