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Create a 5e Psion
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<blockquote data-quote="Yaarel" data-source="post: 8713080" data-attributes="member: 58172"><p>I have been looking at the math of the spell points.</p><p></p><p>The 5e Dungeon Masters Guide, page 288, already has an official spell point system. But it hurts the eyes. Moreover, its precision doesnt factually represent the actual power of spell slots relative to each other, so its fiddly complexity is nonuseful. That said. As ballpark figures for roughly how much slots are worth, the DMG point system is helpful.</p><p></p><p>Both LaserLlama and KibblesTasty use a radically simplified spell point system.</p><p></p><p>Point cost = slot level</p><p></p><p>A slot-3 spell, like Fireball, costs 3 points.</p><p></p><p>This is the simplest point system possible.</p><p></p><p></p><p></p><p>Because the highest slots, 6, 7, 8, and 9, are removed from consideration, because they are "arcanums" rather than "spells", this spell point simplification balances adequately, when comparing to the DMG.</p><p></p><p>Relatively, the simplification means that the slot 1 spells are a bit cheaper, but the highest available spell slot while leveling is a bit more expensive.</p><p></p><p></p><p></p><p>With regard to the total amount of points to spend on spells, LaserLlama assigns <strong>level+1 points</strong> per short rest, while KibblesTasty assigns <strong>level points</strong> per short rest. In comparison to the DMG spell point costs for Warlock slots, I am leaning toward LaserLlama. The result is generous access to slot 1 spells, including two castings per short rest at level 1. But the higher available slots are closer to the DMG. By contrast, going by KibblesTasty is a bit subpar with regard to the higher available slots. Either way is pretty close, tho, so the difference can be accounted for by means of other features. For example, if level+1 points then perhaps less one cantrip, and if level points then there is some room for other features.</p><p></p><p>When comparing the official costs of Warlock slots per short rest versus Wizard slots per long rest, the Wizard just keeps on getting more and more powerful than the Warlock the higher the level the classes get. It starts off at 2 to 1 in favor of the Wizard at level 1 and increases to about 4.5 to 1 in favor of the Wizard at level 10. In other words, the Warlock needs to short rest once to match the Wizard at level 1, but needs to short rest three or four times to match the Wizard at level 10. To be fair, the Warlock is also gaining Invocations, but still. I stopped worrying about the "+1" of the "level+1 spell points" by LaserLlama. It is fine.</p><p></p><p></p><p></p><p>There are advantages to using spell points. The Warlock slots are always worth the maximum spell slot. This means using a slot to cast a lower slot level spell can "waste" some of the slot. By converting the Warlock slot into points, one can spend the points more economically for the lower slot level spells.</p><p></p><p></p><p></p><p>A note about multiclassing. Because the Psion class uses spells, and these spells have slot levels, it balances when combining with other classes. For example, a Psion/Druid can use spell points to cast a Druid spell, and use Druid slots to cast a Psion spell. It will roughly balance. Compare how a Bard/Warlock multiclass can legally use their slots interchangeably for the spells of the other class. It balances well enough.</p><p></p><p>There are many benefits to using standard mechanics.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8713080, member: 58172"] I have been looking at the math of the spell points. The 5e Dungeon Masters Guide, page 288, already has an official spell point system. But it hurts the eyes. Moreover, its precision doesnt factually represent the actual power of spell slots relative to each other, so its fiddly complexity is nonuseful. That said. As ballpark figures for roughly how much slots are worth, the DMG point system is helpful. Both LaserLlama and KibblesTasty use a radically simplified spell point system. Point cost = slot level A slot-3 spell, like Fireball, costs 3 points. This is the simplest point system possible. Because the highest slots, 6, 7, 8, and 9, are removed from consideration, because they are "arcanums" rather than "spells", this spell point simplification balances adequately, when comparing to the DMG. Relatively, the simplification means that the slot 1 spells are a bit cheaper, but the highest available spell slot while leveling is a bit more expensive. With regard to the total amount of points to spend on spells, LaserLlama assigns [B]level+1 points[/B] per short rest, while KibblesTasty assigns [B]level points[/B] per short rest. In comparison to the DMG spell point costs for Warlock slots, I am leaning toward LaserLlama. The result is generous access to slot 1 spells, including two castings per short rest at level 1. But the higher available slots are closer to the DMG. By contrast, going by KibblesTasty is a bit subpar with regard to the higher available slots. Either way is pretty close, tho, so the difference can be accounted for by means of other features. For example, if level+1 points then perhaps less one cantrip, and if level points then there is some room for other features. When comparing the official costs of Warlock slots per short rest versus Wizard slots per long rest, the Wizard just keeps on getting more and more powerful than the Warlock the higher the level the classes get. It starts off at 2 to 1 in favor of the Wizard at level 1 and increases to about 4.5 to 1 in favor of the Wizard at level 10. In other words, the Warlock needs to short rest once to match the Wizard at level 1, but needs to short rest three or four times to match the Wizard at level 10. To be fair, the Warlock is also gaining Invocations, but still. I stopped worrying about the "+1" of the "level+1 spell points" by LaserLlama. It is fine. There are advantages to using spell points. The Warlock slots are always worth the maximum spell slot. This means using a slot to cast a lower slot level spell can "waste" some of the slot. By converting the Warlock slot into points, one can spend the points more economically for the lower slot level spells. A note about multiclassing. Because the Psion class uses spells, and these spells have slot levels, it balances when combining with other classes. For example, a Psion/Druid can use spell points to cast a Druid spell, and use Druid slots to cast a Psion spell. It will roughly balance. Compare how a Bard/Warlock multiclass can legally use their slots interchangeably for the spells of the other class. It balances well enough. There are many benefits to using standard mechanics. [/QUOTE]
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