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Create a 5e Psion
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<blockquote data-quote="CreamCloud0" data-source="post: 8713190" data-attributes="member: 7034710"><p>I’m only coming into this with pop culture knowledge and what I’ve picked up here on Enworld for psions so just hear me out</p><p></p><p>Telekinesis, Telepathy/Psychic/Mind Altering Effects and Energy Blasts are the three big core ideas of psionics, though I’ve gathered that bio-manipulation seemed to be a big thing in previous editions? Focus the class on these rather than ‘everything magic can do but it’s psychic powers doing it instead’</p><p></p><p>PSI points to ‘cast’, because I do think it’s important to keep psionics away from just being another type of spell, you shouldn’t be able to use a spell slot to cast a psionic power because they’re just not the same thing, the 1:1 ‘spell’ level=number of psi points to cast i saw upthread sounds good though.</p><p></p><p>Recharge action, spend a turn focusing to restore psi points in battle if needed.</p><p></p><p>Psionics are Not Magic, they are not affected by things like non-magic zones or dispel or detect or identify magic or counterspell or any magics that are designed to manipulate other magic, you can however affect psionics with magic indirectly, shield would still help protect against a psi-blast for example.</p><p></p><p>Psions are weak against psychic, necrotic and poison damage types, (because these types more directly affect the brain and body and the psion’s power comes from themselves)</p><p></p><p>Psions can concentrate on multiple effects at once but the concentration check for all of them scales according.</p><p></p><p>Now here’s something that might be controversial: the psion is functionally a half caster, their abilities only go up to 5th level <em>BUT they get to throw those abilities around ALOT,</em> much more than the other half casters can.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8713190, member: 7034710"] I’m only coming into this with pop culture knowledge and what I’ve picked up here on Enworld for psions so just hear me out Telekinesis, Telepathy/Psychic/Mind Altering Effects and Energy Blasts are the three big core ideas of psionics, though I’ve gathered that bio-manipulation seemed to be a big thing in previous editions? Focus the class on these rather than ‘everything magic can do but it’s psychic powers doing it instead’ PSI points to ‘cast’, because I do think it’s important to keep psionics away from just being another type of spell, you shouldn’t be able to use a spell slot to cast a psionic power because they’re just not the same thing, the 1:1 ‘spell’ level=number of psi points to cast i saw upthread sounds good though. Recharge action, spend a turn focusing to restore psi points in battle if needed. Psionics are Not Magic, they are not affected by things like non-magic zones or dispel or detect or identify magic or counterspell or any magics that are designed to manipulate other magic, you can however affect psionics with magic indirectly, shield would still help protect against a psi-blast for example. Psions are weak against psychic, necrotic and poison damage types, (because these types more directly affect the brain and body and the psion’s power comes from themselves) Psions can concentrate on multiple effects at once but the concentration check for all of them scales according. Now here’s something that might be controversial: the psion is functionally a half caster, their abilities only go up to 5th level [I]BUT they get to throw those abilities around ALOT,[/I] much more than the other half casters can. [/QUOTE]
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