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Create a 5e Psion
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<blockquote data-quote="Yaarel" data-source="post: 8715278" data-attributes="member: 58172"><p>.</p><p></p><p>Yeah. The Warlock chassis works well for Psion mechanics. I am torn between using Warlock-style slots as-is or using spell points. At the moment, I am leaning toward spell points as the default, but allowing the player to have the spell slots as a variant option.</p><p></p><p>The difference between the two options is about a wash. If the Psion has a number of spell points equal to level+1, then the smooth accumulation of points while leveling is roughly equivalent to a Warlock that converts each slot into its equivalent lumps of spell points.</p><p></p><p>Because the Warlock slots refresh per short rest, there are fewer slots compared to other per-long-rest casters. So, the kinds of things that make spell points go imbalanced (like spamming low spells or multiplying high spells) dont really happen to the Warlock. Moreover, the highest spells are handled by the arcanums as a separate mechanic.</p><p></p><p>It is possible to use spell points for the highest spells in a balanced way. The 3e Psion figured out how to do it. But it requires caution. The Warlock class itself doesnt go there, because of the arcanum mechanic.</p><p></p><p>Here is a comparison between Psion level+1 spell points and Warlock converting slots into spell points.</p><p></p><p></p><table style='width: 100%'><tr><td><strong>Psion <br /> Spell Points<br /> (level+1)</strong></td><td><strong>Max Spell Level<br /> per Casting</strong><br /> </td><td><strong>Warlock<br /> Slots</strong></td><td><strong>Warlock<br /> Spell Points<br /> (converted slots)</strong></td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>2</td><td>1</td><td>x1</td><td>1</td></tr><tr><td>3</td><td>1</td><td>x2</td><td>2</td></tr><tr><td>4</td><td>2</td><td>x2</td><td>4</td></tr><tr><td>5</td><td>2</td><td>x2</td><td>4</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>6</td><td>3</td><td>x2</td><td>6</td></tr><tr><td>7</td><td>3</td><td>x2</td><td>6</td></tr><tr><td>8</td><td>4</td><td>x2</td><td>8</td></tr><tr><td>9</td><td>4</td><td>x2</td><td>8</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>10</td><td>5</td><td>x2</td><td>10</td></tr><tr><td>11</td><td>5</td><td>x2</td><td>10</td></tr><tr><td>12</td><td>5</td><td>x3</td><td>15</td></tr><tr><td>13</td><td>5</td><td>x3</td><td>15</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>14</td><td>5</td><td>x3</td><td>15</td></tr><tr><td>15</td><td>5</td><td>x3</td><td>15</td></tr><tr><td>16</td><td>5</td><td>x3</td><td>15</td></tr><tr><td>17</td><td>5</td><td>x3</td><td>15</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>18</td><td>5</td><td>x4</td><td>20</td></tr><tr><td>19</td><td>5</td><td>x4</td><td>20</td></tr><tr><td>20</td><td>5</td><td>x4</td><td>20</td></tr><tr><td>21</td><td>5</td><td>x4</td><td>20</td></tr></table><p></p><p>As you can see, the Psion spell points are smoother, and the Warlock spell points are lumpier. But overall the numbers match up and are roughly equivalent.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8715278, member: 58172"] . Yeah. The Warlock chassis works well for Psion mechanics. I am torn between using Warlock-style slots as-is or using spell points. At the moment, I am leaning toward spell points as the default, but allowing the player to have the spell slots as a variant option. The difference between the two options is about a wash. If the Psion has a number of spell points equal to level+1, then the smooth accumulation of points while leveling is roughly equivalent to a Warlock that converts each slot into its equivalent lumps of spell points. Because the Warlock slots refresh per short rest, there are fewer slots compared to other per-long-rest casters. So, the kinds of things that make spell points go imbalanced (like spamming low spells or multiplying high spells) dont really happen to the Warlock. Moreover, the highest spells are handled by the arcanums as a separate mechanic. It is possible to use spell points for the highest spells in a balanced way. The 3e Psion figured out how to do it. But it requires caution. The Warlock class itself doesnt go there, because of the arcanum mechanic. Here is a comparison between Psion level+1 spell points and Warlock converting slots into spell points. [TABLE] [TR] [TD][B]Psion Spell Points (level+1)[/B][/TD] [TD][B]Max Spell Level per Casting[/B] [/TD] [TD][B]Warlock Slots[/B][/TD] [TD][B]Warlock Spell Points (converted slots)[/B][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]2[/TD] [TD]1[/TD] [TD]x1[/TD] [TD]1[/TD] [/TR] [TR] [TD]3[/TD] [TD]1[/TD] [TD]x2[/TD] [TD]2[/TD] [/TR] [TR] [TD]4[/TD] [TD]2[/TD] [TD]x2[/TD] [TD]4[/TD] [/TR] [TR] [TD]5[/TD] [TD]2[/TD] [TD]x2[/TD] [TD]4[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]6[/TD] [TD]3[/TD] [TD]x2[/TD] [TD]6[/TD] [/TR] [TR] [TD]7[/TD] [TD]3[/TD] [TD]x2[/TD] [TD]6[/TD] [/TR] [TR] [TD]8[/TD] [TD]4[/TD] [TD]x2[/TD] [TD]8[/TD] [/TR] [TR] [TD]9[/TD] [TD]4[/TD] [TD]x2[/TD] [TD]8[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]10[/TD] [TD]5[/TD] [TD]x2[/TD] [TD]10[/TD] [/TR] [TR] [TD]11[/TD] [TD]5[/TD] [TD]x2[/TD] [TD]10[/TD] [/TR] [TR] [TD]12[/TD] [TD]5[/TD] [TD]x3[/TD] [TD]15[/TD] [/TR] [TR] [TD]13[/TD] [TD]5[/TD] [TD]x3[/TD] [TD]15[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]14[/TD] [TD]5[/TD] [TD]x3[/TD] [TD]15[/TD] [/TR] [TR] [TD]15[/TD] [TD]5[/TD] [TD]x3[/TD] [TD]15[/TD] [/TR] [TR] [TD]16[/TD] [TD]5[/TD] [TD]x3[/TD] [TD]15[/TD] [/TR] [TR] [TD]17[/TD] [TD]5[/TD] [TD]x3[/TD] [TD]15[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]18[/TD] [TD]5[/TD] [TD]x4[/TD] [TD]20[/TD] [/TR] [TR] [TD]19[/TD] [TD]5[/TD] [TD]x4[/TD] [TD]20[/TD] [/TR] [TR] [TD]20[/TD] [TD]5[/TD] [TD]x4[/TD] [TD]20[/TD] [/TR] [TR] [TD]21[/TD] [TD]5[/TD] [TD]x4[/TD] [TD]20[/TD] [/TR] [/TABLE] As you can see, the Psion spell points are smoother, and the Warlock spell points are lumpier. But overall the numbers match up and are roughly equivalent. [/QUOTE]
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