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Create a 5e Psion
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<blockquote data-quote="Yaarel" data-source="post: 8715386" data-attributes="member: 58172"><p>Before getting into the mechanics of the Psion class, here is the flavor that the class is going for.</p><p></p><p></p><p></p><p><strong>PSION</strong></p><p></p><p>"Psionics" is a technical term for the most familiar magic of all, the mysterious influence of ones own presence, consciousness, desires, and thoughts. Ones own consciousness includes a quality that transcends a sense of personal self so all that exists is also ones own self. The entanglement of a personal mind with an external event eludes a sequence of cause and effect. A mind is able to achieve a singularity and manifest the synchronicity.</p><p></p><p>The term Psion is an abbreviation of <em>psyche</em>, literally a "self", and <em>-oun</em>, "moving". A self can move. The Psion class is the theoretical science of consciousness, and the practical applications of the properties of the mind. People who the word Psion describes can range from a professor of a magi-tech college to a shaman of a nomadic clan to a mystic in a monastery to an adventurer seeking to live life to the fullest. Any conscious being can be a Psion.</p><p></p><p></p><p></p><p><strong>DISCIPLINE</strong></p><p></p><p>A subclass of the Psion class is called a "discipline". Like athletics, psionics is both a born capacity and a lifelong effort. Each discipline describes the kinds of psionic powers that one exhibits, ones perspective, and the intentions that one strives to manifest.</p><p></p><p>At level 1, choose one discipline that best describes yourself. Here are four: Prescient, Shifter, Telekinete, and Telepath. Each discipline lists its own features, talents, and spells. At higher levels, you can select talents and spells from one other discipline of your choice.</p><p></p><p>The discipline of the <strong>Prescient</strong> discerns knowledge psychically, projects ones mind outofbody to view remote locations − even pulls ones body there, to travel at the speed of thought. Prescients are often seers, fates, or otherworldly journeyers.</p><p></p><p>The discipline of the <strong>Shifter</strong> visualizes a self-image in ones minds eye, while the mindful aura around ones body shifts the body into the form of that image, to become whole and healthy or an other creature altogether. Shifters of shape are often healers or warriors, sometimes berserkar who become the savage powers of other lifeforms, even werebeasts that prefer a simpler mind of an animal.</p><p></p><p>The discipline of the <strong>Telekinete</strong> manifests immaterial forces around oneself, shaping their fields and directing their energies − while attuning ethereal and magical energies. The applications of telekinesis are myriad, enhancing almost any endeavor.</p><p></p><p>The discipline of the <strong>Telepath</strong> is to play with the minds of others. Delight inspires virtual realities of extreme beauty and joy. Cruelty illudes nightmares of lethal terror, or despair, or oblivion. The true reality is the reality that a conscious observer experiences. The telepathy is palpable to reinforce a subjective reality with objective force for a quasi-real experience − or even to warp collective reality itself. Intimacy communicates feelings, words, and images directly. Insincerity manipulates emotions and loyalties. Compassion knows unspoken needs of the powerless, shares sincerest intimacies, and empowers the greatest achievements. Humans tend to love Telepaths the most, or fear them the most, or both.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8715386, member: 58172"] Before getting into the mechanics of the Psion class, here is the flavor that the class is going for. [B]PSION[/B] "Psionics" is a technical term for the most familiar magic of all, the mysterious influence of ones own presence, consciousness, desires, and thoughts. Ones own consciousness includes a quality that transcends a sense of personal self so all that exists is also ones own self. The entanglement of a personal mind with an external event eludes a sequence of cause and effect. A mind is able to achieve a singularity and manifest the synchronicity. The term Psion is an abbreviation of [I]psyche[/I], literally a "self", and [I]-oun[/I], "moving". A self can move. The Psion class is the theoretical science of consciousness, and the practical applications of the properties of the mind. People who the word Psion describes can range from a professor of a magi-tech college to a shaman of a nomadic clan to a mystic in a monastery to an adventurer seeking to live life to the fullest. Any conscious being can be a Psion. [B]DISCIPLINE[/B] A subclass of the Psion class is called a "discipline". Like athletics, psionics is both a born capacity and a lifelong effort. Each discipline describes the kinds of psionic powers that one exhibits, ones perspective, and the intentions that one strives to manifest. At level 1, choose one discipline that best describes yourself. Here are four: Prescient, Shifter, Telekinete, and Telepath. Each discipline lists its own features, talents, and spells. At higher levels, you can select talents and spells from one other discipline of your choice. The discipline of the [B]Prescient[/B] discerns knowledge psychically, projects ones mind outofbody to view remote locations − even pulls ones body there, to travel at the speed of thought. Prescients are often seers, fates, or otherworldly journeyers. The discipline of the [B]Shifter[/B] visualizes a self-image in ones minds eye, while the mindful aura around ones body shifts the body into the form of that image, to become whole and healthy or an other creature altogether. Shifters of shape are often healers or warriors, sometimes berserkar who become the savage powers of other lifeforms, even werebeasts that prefer a simpler mind of an animal. The discipline of the [B]Telekinete[/B] manifests immaterial forces around oneself, shaping their fields and directing their energies − while attuning ethereal and magical energies. The applications of telekinesis are myriad, enhancing almost any endeavor. The discipline of the [B]Telepath[/B] is to play with the minds of others. Delight inspires virtual realities of extreme beauty and joy. Cruelty illudes nightmares of lethal terror, or despair, or oblivion. The true reality is the reality that a conscious observer experiences. The telepathy is palpable to reinforce a subjective reality with objective force for a quasi-real experience − or even to warp collective reality itself. Intimacy communicates feelings, words, and images directly. Insincerity manipulates emotions and loyalties. Compassion knows unspoken needs of the powerless, shares sincerest intimacies, and empowers the greatest achievements. Humans tend to love Telepaths the most, or fear them the most, or both. [/QUOTE]
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