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Create a 5e Psion
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<blockquote data-quote="Yaarel" data-source="post: 8716711" data-attributes="member: 58172"><p>Here is a simple design structure for the Psion class.</p><p></p><p>The Psion class has spellcasting mechanics and related features in common.</p><p></p><p>The Psion subclass is called a discipline. Each discipline has its own features, talents, and spells.</p><p></p><p>A player chooses the discipline at level 1. At a higher level, the player can also select talents and spells from one other discipline.</p><p></p><p></p><p></p><p>The discipline features are mandatory, so every disciple shares them in common. Ideally each discipline is useful, versatile, and appealing to most players.</p><p></p><p>But. The talents and skills are lists that a player can choose from. So each player can build ones own character concept for a Psion character.</p><p></p><p></p><p></p><p>The amount of design space is something like:</p><p></p><p>• Feature ≈ feat</p><p>• Talent ≈ ½feat</p><p>• Spell</p><p></p><p>These amounts of design space are rough approximations because all of these have level prereqs, and more powerful features, talents, and spells become available at higher levels.</p><p></p><p></p><p></p><p>This kind of class design allows for lots of customization. Whatever talent or spell a player likes, choose that. At the same time, the discipline itself has a strong flavorful theme. The design makes it easy to accommodate different kinds Psion concepts. And for talents: different kinds of Psion mechanics. If something can fit in a balanced way as a ½feat or a spell, it can easily become an option for the Psion that any player who wants it can choose it.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8716711, member: 58172"] Here is a simple design structure for the Psion class. The Psion class has spellcasting mechanics and related features in common. The Psion subclass is called a discipline. Each discipline has its own features, talents, and spells. A player chooses the discipline at level 1. At a higher level, the player can also select talents and spells from one other discipline. The discipline features are mandatory, so every disciple shares them in common. Ideally each discipline is useful, versatile, and appealing to most players. But. The talents and skills are lists that a player can choose from. So each player can build ones own character concept for a Psion character. The amount of design space is something like: • Feature ≈ feat • Talent ≈ ½feat • Spell These amounts of design space are rough approximations because all of these have level prereqs, and more powerful features, talents, and spells become available at higher levels. This kind of class design allows for lots of customization. Whatever talent or spell a player likes, choose that. At the same time, the discipline itself has a strong flavorful theme. The design makes it easy to accommodate different kinds Psion concepts. And for talents: different kinds of Psion mechanics. If something can fit in a balanced way as a ½feat or a spell, it can easily become an option for the Psion that any player who wants it can choose it. [/QUOTE]
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