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<blockquote data-quote="Muaythaidaddy" data-source="post: 2508486" data-attributes="member: 25656"><p>Kirithak "the Undying", Hierarch of the Prophets of Dust</p><p>Evolved Lich (Former Human Male)</p><p>19th level Wizard (Necromancer)</p><p>Hit Points: 116 (19D12 HD)</p><p>Armor Class: 28 (black robe of archmagi (+5 armor), ring of protection +4 (deflection +4), natural (+6 natural), dexterity (+3 dexterity); touch 13, flat-footed 20)</p><p>Speed: 30 feet</p><p>Chaotic Evil</p><p></p><p>St 10 (+0) (base 8; +2 f/template)</p><p>Dx 16 (+3)</p><p>Co -</p><p>In 28 (+9) (base 18; +1 at 4th, 8th, 12th, 16th level; +2 f/circlet of intellect +4, +2 f/template)</p><p>Ws 20 (+4) (base 18; +2 f/template)</p><p>Ch 22 (+6) (base 18; +4 f/templates)</p><p></p><p>Fortitude Save +10 (w/black robe of the archmagi)</p><p>Reflex Save +13 (w/black robe of the archmagi)</p><p>Will Save +19 (w/black robe of the archmagi)</p><p></p><p>Melee Attack: +9/+4</p><p>Ranged Attack: +12/+7</p><p>Full Attack: Touch (+9; 1D8+5 to living creatures, crit 20, X2; DC 25 will save for half)</p><p>Initiative: +3 (dexterity)</p><p>Size: M (6 feet tall)</p><p></p><p>Skills: Concentration +22 (+26 w/casting defensively), Decipher Script +29, Hide +11, Knowledge (arcana) +31, Knowledge (the planes) +29, Knowledge (religion) +29, Knowledge (history) +29, Listen +13, Move Silently +11, Search +13, Sense Motive +20, Speak Language (infernal, nekleos), Spellcraft +31, Spot +13.</p><p></p><p>Feats: Black Lore of Moil, Craft Staff, Empower Spell, Enervate Spell, Fell Animate, Greater Spell Focus (necromancy), Improved Turn Resistance, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (necromancy), Wizardly Demesne (necromancy).</p><p></p><p>Possessions: Brooch of Shielding (54 points left), Circlet of Intellect +4, Iron Flask (contains an ice devil), Pearl of Power (recalls one 8th level spell), Ring of Protection +4 (also acts as a ring of counterspells; currently holds disintegrate), Ring of Wizardry IV, black Robe of the Archmagi, Staff of Skulls (22 charges), several Scrolls; undead graft (eye of flame - fireball 2/day, 10D6, reflex save; DC 14).</p><p></p><p>Spells: 4,8,7,7,13,7,6,6,5,4 (base DC 19 + spell level; base DC 25 + spell level for necromancy spells; extra spells f/ring of wizardry iv).</p><p></p><p>Special Attacks: Spell use, fear aura (will save; DC 25), paralyzing touch (fortitude save; DC 25), unholy blight 1/day (fortitude save, DC 25).</p><p></p><p>Special Qualities: DR 15/bludgeoning and magic; SR 18 (black robe of the archmagi); fast healing 3; spell use, unable to cast spells from the school of illusion or transmutation, counterspelling; turn resistance +8 (template, feats); immune to cold, electricity, polymorph and mind-affecting attacks; undead traits - darkvision 60 feet, immunity to poison, sleep-effects, paralysis, stunning, disease and death effects, not subject to critical hits, non-lethal damage, sneak attacks, ability drain, energy drain, fatigue and exhaustion effects.</p><p></p><p>Challenge Rating: 22</p><p></p><p>Design Notes:</p><p></p><p>Special Sources: Complete Arcane (Black Lore of Moil), Libris Mortis (Evolved template, Fell Animate, Enervate Spell, Improved Turn Resistance feats).</p><p></p><p>Created for This Write-Up: Staff of Skulls, Wizardly Demesne.</p><p></p><p>FEAT - Wizardly Demesne (General) - You have the ability to manipulate all the familiar arcane energies of your chosen specialist arcane school within the area surrounding you, thus making your spells and magic more potent than ever. Prerequisite: Your character must have the ability to cast 7th level arcane spells, have 12+ ranks in spellcraft, and 14+ ranks in knowledge (arcana), your character must be a specialist mage (player's choice), Int 16+. Benefit: Your character's spells (from his chosen specialization only) gain both an additional +2 bonus to DC and a +2 bonus to penetrate spell resistance. Your character is also granted a permanent +2 bonus to his saves vs spells of the same school of specialization.</p><p></p><p>FEAT - Black Lore of Moil (Metamagic) - This feat adds XD6 damage to all necromancy spells, where X is determined by the spell's level. Instead of using up a higher level spell slot, it uses up an expensive material component that costs 25gp per d6 of added damage. See Complete Arcana for more details.</p><p></p><p>MAGICAL ITEM - Staff of Skulls - This formidable magical staff acts as a rod of withering and also allows the user to cast an empowered circle of death (3 charges) and an enervated horrid wilting (4 charges). Furthermore, it allows the wielder to utilize the sudden maximize spell feat (see Complete Arcana) on one necromancy spell each day. In addition to these potent effects, all necromancy spells cast by the staff’s possessor are at +2 DC. Only one of these staves is known to exist, having been created by the combined might of the Prophets of Dust.</p></blockquote><p></p>
[QUOTE="Muaythaidaddy, post: 2508486, member: 25656"] Kirithak "the Undying", Hierarch of the Prophets of Dust Evolved Lich (Former Human Male) 19th level Wizard (Necromancer) Hit Points: 116 (19D12 HD) Armor Class: 28 (black robe of archmagi (+5 armor), ring of protection +4 (deflection +4), natural (+6 natural), dexterity (+3 dexterity); touch 13, flat-footed 20) Speed: 30 feet Chaotic Evil St 10 (+0) (base 8; +2 f/template) Dx 16 (+3) Co - In 28 (+9) (base 18; +1 at 4th, 8th, 12th, 16th level; +2 f/circlet of intellect +4, +2 f/template) Ws 20 (+4) (base 18; +2 f/template) Ch 22 (+6) (base 18; +4 f/templates) Fortitude Save +10 (w/black robe of the archmagi) Reflex Save +13 (w/black robe of the archmagi) Will Save +19 (w/black robe of the archmagi) Melee Attack: +9/+4 Ranged Attack: +12/+7 Full Attack: Touch (+9; 1D8+5 to living creatures, crit 20, X2; DC 25 will save for half) Initiative: +3 (dexterity) Size: M (6 feet tall) Skills: Concentration +22 (+26 w/casting defensively), Decipher Script +29, Hide +11, Knowledge (arcana) +31, Knowledge (the planes) +29, Knowledge (religion) +29, Knowledge (history) +29, Listen +13, Move Silently +11, Search +13, Sense Motive +20, Speak Language (infernal, nekleos), Spellcraft +31, Spot +13. Feats: Black Lore of Moil, Craft Staff, Empower Spell, Enervate Spell, Fell Animate, Greater Spell Focus (necromancy), Improved Turn Resistance, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (necromancy), Wizardly Demesne (necromancy). Possessions: Brooch of Shielding (54 points left), Circlet of Intellect +4, Iron Flask (contains an ice devil), Pearl of Power (recalls one 8th level spell), Ring of Protection +4 (also acts as a ring of counterspells; currently holds disintegrate), Ring of Wizardry IV, black Robe of the Archmagi, Staff of Skulls (22 charges), several Scrolls; undead graft (eye of flame - fireball 2/day, 10D6, reflex save; DC 14). Spells: 4,8,7,7,13,7,6,6,5,4 (base DC 19 + spell level; base DC 25 + spell level for necromancy spells; extra spells f/ring of wizardry iv). Special Attacks: Spell use, fear aura (will save; DC 25), paralyzing touch (fortitude save; DC 25), unholy blight 1/day (fortitude save, DC 25). Special Qualities: DR 15/bludgeoning and magic; SR 18 (black robe of the archmagi); fast healing 3; spell use, unable to cast spells from the school of illusion or transmutation, counterspelling; turn resistance +8 (template, feats); immune to cold, electricity, polymorph and mind-affecting attacks; undead traits - darkvision 60 feet, immunity to poison, sleep-effects, paralysis, stunning, disease and death effects, not subject to critical hits, non-lethal damage, sneak attacks, ability drain, energy drain, fatigue and exhaustion effects. Challenge Rating: 22 Design Notes: Special Sources: Complete Arcane (Black Lore of Moil), Libris Mortis (Evolved template, Fell Animate, Enervate Spell, Improved Turn Resistance feats). Created for This Write-Up: Staff of Skulls, Wizardly Demesne. FEAT - Wizardly Demesne (General) - You have the ability to manipulate all the familiar arcane energies of your chosen specialist arcane school within the area surrounding you, thus making your spells and magic more potent than ever. Prerequisite: Your character must have the ability to cast 7th level arcane spells, have 12+ ranks in spellcraft, and 14+ ranks in knowledge (arcana), your character must be a specialist mage (player's choice), Int 16+. Benefit: Your character's spells (from his chosen specialization only) gain both an additional +2 bonus to DC and a +2 bonus to penetrate spell resistance. Your character is also granted a permanent +2 bonus to his saves vs spells of the same school of specialization. FEAT - Black Lore of Moil (Metamagic) - This feat adds XD6 damage to all necromancy spells, where X is determined by the spell's level. Instead of using up a higher level spell slot, it uses up an expensive material component that costs 25gp per d6 of added damage. See Complete Arcana for more details. MAGICAL ITEM - Staff of Skulls - This formidable magical staff acts as a rod of withering and also allows the user to cast an empowered circle of death (3 charges) and an enervated horrid wilting (4 charges). Furthermore, it allows the wielder to utilize the sudden maximize spell feat (see Complete Arcana) on one necromancy spell each day. In addition to these potent effects, all necromancy spells cast by the staff’s possessor are at +2 DC. Only one of these staves is known to exist, having been created by the combined might of the Prophets of Dust. [/QUOTE]
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