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<blockquote data-quote="Muaythaidaddy" data-source="post: 2508493" data-attributes="member: 25656"><p>Kordun "the Lord of Bones", Hierarch of the Prophets of Dust</p><p>Evolved Lich (Former Human Male)</p><p>18th level Cleric of Hextor </p><p>Hit Points: 108 (18D12 HD)</p><p>Armor Class: 26 (kordun's crown (+4 profane), robe of protection +4 (+4 deflection), natural (+6 natural), dexterity (+2 dexterity); touch 16, flat-footed 20)</p><p>Speed: 30 feet</p><p>Chaotic Evil</p><p></p><p>St 16 (+3) (base 14; +2 f/template)</p><p>Dx 14 (+2)</p><p>Co -</p><p>In 16 (14 base; +2 f/template)</p><p>Ws 25 (+7) (base 18; +1 at 4th, 8th, 12th, 16th levels; +2 f/template)</p><p>Ch 28 (+9) (base 18; +6 f/kordun's crown,+4 f/templates)</p><p></p><p>Fortitude Save +15 (+4 f/kordun's crown)</p><p>Reflex Save +12 (+4 f/kordun's crown)</p><p>Will Save +22 (+4 f/kordun's crown)</p><p></p><p>Melee Attack: +16/+11/+6</p><p>Ranged Attack: +15/+10/+5</p><p>Full Attack: Touch (+16; 1D8+5 to living creatures, crit 20, X2; DC 28 will save for half)</p><p>Initiative: +2 (dexterity)</p><p>Size: M (6 feet tall)</p><p></p><p>Skills: Concentration +21 (+25 w/casting defensively), Heal +24, Hide +10, Knowledge (arcana) +23, Knowledge (the planes) +18, Knowledge (religion) +24, Knowledge (history) +18, Listen +15, Move Silently +10, Search +15, Sense Motive +15, Speak Language (infernal, nekleos), Spellcraft +18, Spot +15.</p><p></p><p>Feats: Bolster Resistance, Corpsecrafter, Destructive Retribution, Enervate Spell, Extra Turning (bonus feat), Fell Animate, Hardened Flesh, Improved Turn Resistance, Necromantic Might (f/kordun's crown), Necromantic Presence (f/kordun's crown), Profane Vigor.</p><p></p><p>Possessions: 2 Candles of Invocation, Holy Symbol of Might, 2 blocks of Incense of Meditation, Kordun's Crown, Ring of Ineffable Evil, Robe of Protection +4 (as the ring), Rod of Undead Mastery and several Scrolls. </p><p></p><p>Spells: 6,6,6,6,6,5,5,4,4,3 (base DC 17 + spell level)</p><p></p><p>Domains: Deathbound (the limit for controlling undead is X3 caster level instead of X2); Undeath (extra turning as a bonus feat)</p><p></p><p>Special Attacks: Spell use, fear aura (will save; DC 28), paralyzing touch (fortitude save; DC 28); undead mastery, unholy blight 1/day (f/template).</p><p> </p><p>Special Qualities: DR 15/bludgeoning and magic; fast healing 3; spell use, turn resistance +8 (template, feats); immune to cold, electricity, polymorph and mind-affecting attacks; undead traits - darkvision 60 feet, immunity to poison, sleep-effects, paralysis, stunning, disease and death effects, not subject to critical hits, non-lethal damage, sneak attacks, ability drain, energy drain, fatigue and exhaustion effects; rebuke/command undead, spontaneous casting (inflict spells).</p><p></p><p>Challenge Rating: 21</p><p></p><p>Design Notes:</p><p></p><p>COMPILED ABILITY - Undead Mastery - This is a compilation of the effects provided by the various feats he possesses that enhance undead creatures that he raises and creates. Due to these assorted feats, all undead created have +4 enhancement bonus to strength, +2 hit points per HD, gain an additional +2 natural bonus to armor class, have a +8 to their turn resistance when they are within 60 feet of him and gain a +2 enhancement bonus to saving throws and attack rolls when within 60 feet of him. In addition, as a standard action, he may spend one of his turning attempts to heal an undead creature for 36 points of damage. Finally, whenever one of these undead creatures is destroyed, it releases a wave of negative energy that causes 1D6 + an additional 1D6/2 levels to every living creature in a 10 foot radius. This last effect will also heal undead allies within range.</p><p></p><p>Special Sources: Libris Mortis (Evolved template, Rod of Undead Mastery, Bolster Resistance, Corpsecrafter, Destructive Retribution, Enervate Spell, Fell Animate, Hardened Flesh, Improved Turn Resistance, Necromantic Might, Necromantic Presence, Profane Vigor feats).</p><p></p><p>Created for This Write-Up: </p><p></p><p>MAGICAL ITEM - Kordun's Crown - This simple looking crown is fashioned from cracking, yellowing bone and resembles a circlet with fangs thrusting upwards and slightly back. Despite it's fragile appearance, Kordun's Crown is a potent magical relic. If the bearer of this crown is an undead creature, then it benefits from a +6 profane bonus to charisma. Furthermore, if the wearer is a cleric of Hextor, then it bestows the necromantic might and necromantic presence feat upon the wearer, for as long as it is worn. Finally, the crown bestows a +4 profane bonus to both armor class and all saving throws, but only if the wearer is both a undead creature and a worshiper of Hextor. Any creature of good-alignment who bears this tem gains two temporary negative that persist until the ring is removed.</p><p></p><p>MAGICAL ITEM - Ring of Ineffable Evil - Popular among the high-ranking clergy of many evil faiths, these rings offer potent magical protection against the forces of good. The user sheds an unholy aura effect, as the spell. Anyone wearing this ring that is not of an evil alignment will gain two temporary negative levels that persist until the ring is removed.</p><p></p><p>MAGICAL ITEM - Holy Symbol of Might - Each of these magical holy symbols is dedicated to a different deity and consecrated to a separate faith, such as Pelor or Hextor. While each holy symbol has different powers and abilities, this particular specimen allows the wearer to utilize the sudden quicken and sudden maximize spell feats, each, once every day. Obviously, only a worshiper of Hextor may utilize these powers.</p></blockquote><p></p>
[QUOTE="Muaythaidaddy, post: 2508493, member: 25656"] Kordun "the Lord of Bones", Hierarch of the Prophets of Dust Evolved Lich (Former Human Male) 18th level Cleric of Hextor Hit Points: 108 (18D12 HD) Armor Class: 26 (kordun's crown (+4 profane), robe of protection +4 (+4 deflection), natural (+6 natural), dexterity (+2 dexterity); touch 16, flat-footed 20) Speed: 30 feet Chaotic Evil St 16 (+3) (base 14; +2 f/template) Dx 14 (+2) Co - In 16 (14 base; +2 f/template) Ws 25 (+7) (base 18; +1 at 4th, 8th, 12th, 16th levels; +2 f/template) Ch 28 (+9) (base 18; +6 f/kordun's crown,+4 f/templates) Fortitude Save +15 (+4 f/kordun's crown) Reflex Save +12 (+4 f/kordun's crown) Will Save +22 (+4 f/kordun's crown) Melee Attack: +16/+11/+6 Ranged Attack: +15/+10/+5 Full Attack: Touch (+16; 1D8+5 to living creatures, crit 20, X2; DC 28 will save for half) Initiative: +2 (dexterity) Size: M (6 feet tall) Skills: Concentration +21 (+25 w/casting defensively), Heal +24, Hide +10, Knowledge (arcana) +23, Knowledge (the planes) +18, Knowledge (religion) +24, Knowledge (history) +18, Listen +15, Move Silently +10, Search +15, Sense Motive +15, Speak Language (infernal, nekleos), Spellcraft +18, Spot +15. Feats: Bolster Resistance, Corpsecrafter, Destructive Retribution, Enervate Spell, Extra Turning (bonus feat), Fell Animate, Hardened Flesh, Improved Turn Resistance, Necromantic Might (f/kordun's crown), Necromantic Presence (f/kordun's crown), Profane Vigor. Possessions: 2 Candles of Invocation, Holy Symbol of Might, 2 blocks of Incense of Meditation, Kordun's Crown, Ring of Ineffable Evil, Robe of Protection +4 (as the ring), Rod of Undead Mastery and several Scrolls. Spells: 6,6,6,6,6,5,5,4,4,3 (base DC 17 + spell level) Domains: Deathbound (the limit for controlling undead is X3 caster level instead of X2); Undeath (extra turning as a bonus feat) Special Attacks: Spell use, fear aura (will save; DC 28), paralyzing touch (fortitude save; DC 28); undead mastery, unholy blight 1/day (f/template). Special Qualities: DR 15/bludgeoning and magic; fast healing 3; spell use, turn resistance +8 (template, feats); immune to cold, electricity, polymorph and mind-affecting attacks; undead traits - darkvision 60 feet, immunity to poison, sleep-effects, paralysis, stunning, disease and death effects, not subject to critical hits, non-lethal damage, sneak attacks, ability drain, energy drain, fatigue and exhaustion effects; rebuke/command undead, spontaneous casting (inflict spells). Challenge Rating: 21 Design Notes: COMPILED ABILITY - Undead Mastery - This is a compilation of the effects provided by the various feats he possesses that enhance undead creatures that he raises and creates. Due to these assorted feats, all undead created have +4 enhancement bonus to strength, +2 hit points per HD, gain an additional +2 natural bonus to armor class, have a +8 to their turn resistance when they are within 60 feet of him and gain a +2 enhancement bonus to saving throws and attack rolls when within 60 feet of him. In addition, as a standard action, he may spend one of his turning attempts to heal an undead creature for 36 points of damage. Finally, whenever one of these undead creatures is destroyed, it releases a wave of negative energy that causes 1D6 + an additional 1D6/2 levels to every living creature in a 10 foot radius. This last effect will also heal undead allies within range. Special Sources: Libris Mortis (Evolved template, Rod of Undead Mastery, Bolster Resistance, Corpsecrafter, Destructive Retribution, Enervate Spell, Fell Animate, Hardened Flesh, Improved Turn Resistance, Necromantic Might, Necromantic Presence, Profane Vigor feats). Created for This Write-Up: MAGICAL ITEM - Kordun's Crown - This simple looking crown is fashioned from cracking, yellowing bone and resembles a circlet with fangs thrusting upwards and slightly back. Despite it's fragile appearance, Kordun's Crown is a potent magical relic. If the bearer of this crown is an undead creature, then it benefits from a +6 profane bonus to charisma. Furthermore, if the wearer is a cleric of Hextor, then it bestows the necromantic might and necromantic presence feat upon the wearer, for as long as it is worn. Finally, the crown bestows a +4 profane bonus to both armor class and all saving throws, but only if the wearer is both a undead creature and a worshiper of Hextor. Any creature of good-alignment who bears this tem gains two temporary negative that persist until the ring is removed. MAGICAL ITEM - Ring of Ineffable Evil - Popular among the high-ranking clergy of many evil faiths, these rings offer potent magical protection against the forces of good. The user sheds an unholy aura effect, as the spell. Anyone wearing this ring that is not of an evil alignment will gain two temporary negative levels that persist until the ring is removed. MAGICAL ITEM - Holy Symbol of Might - Each of these magical holy symbols is dedicated to a different deity and consecrated to a separate faith, such as Pelor or Hextor. While each holy symbol has different powers and abilities, this particular specimen allows the wearer to utilize the sudden quicken and sudden maximize spell feats, each, once every day. Obviously, only a worshiper of Hextor may utilize these powers. [/QUOTE]
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