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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Create 'original' weapons always need craft skill?
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<blockquote data-quote="greycastle" data-source="post: 884959" data-attributes="member: 11130"><p>Woo...it does help...</p><p></p><p>However, wouldn't Weaponsmithing cover Fletching/Bowyer? or at worst Bowmaking? Though Bowmaking i'd have thought would be more an Arrow thing, while Weaponsmithing for Bolts. The reason i ask, is because the Dwarf in our party decided to stay 'dwarfy' and refuse ranks in Climb, or Ride, and instead put them into Craft Skills. (though you did mention that later in your post about Weaponsmithing for bolts)</p><p></p><p>However, in the RA Salvatore books, i believe the character actually inserted the small vials Into the Bolts (actually, they called it darts in the book, so possible the 'mundane' damage should be reduced to say 1d6) and the vial Shattered as it Struck the target.</p><p></p><p></p><p></p><p>Still, how much Would the costs be approximately? </p><p>Heres what i've thought of so far:</p><p>Lets say first it's 10 gp for the alchemists fire (because of a highly poweful formula, simply in a small container, but only enough for 1 crossbow bolt) or simply 100gp which would give you a flask with enough potion to fill 10 speciall crafter crossbow bolts, then another 1 gp for every specially crafted Bolt (10x the price of a normal bolt). How much would a vial for the bolts be though?</p><p></p><p>What would the cost be to Purchase such bolts? Such as requesting the local blacksmith of the town to create to 50 specially made bolts, while your off saving the town from maurauding orcs, and having the crazy alchemist create you the vials with the desired potions? Any more ideas?</p><p></p><p>Thanks ahead</p></blockquote><p></p>
[QUOTE="greycastle, post: 884959, member: 11130"] Woo...it does help... However, wouldn't Weaponsmithing cover Fletching/Bowyer? or at worst Bowmaking? Though Bowmaking i'd have thought would be more an Arrow thing, while Weaponsmithing for Bolts. The reason i ask, is because the Dwarf in our party decided to stay 'dwarfy' and refuse ranks in Climb, or Ride, and instead put them into Craft Skills. (though you did mention that later in your post about Weaponsmithing for bolts) However, in the RA Salvatore books, i believe the character actually inserted the small vials Into the Bolts (actually, they called it darts in the book, so possible the 'mundane' damage should be reduced to say 1d6) and the vial Shattered as it Struck the target. Still, how much Would the costs be approximately? Heres what i've thought of so far: Lets say first it's 10 gp for the alchemists fire (because of a highly poweful formula, simply in a small container, but only enough for 1 crossbow bolt) or simply 100gp which would give you a flask with enough potion to fill 10 speciall crafter crossbow bolts, then another 1 gp for every specially crafted Bolt (10x the price of a normal bolt). How much would a vial for the bolts be though? What would the cost be to Purchase such bolts? Such as requesting the local blacksmith of the town to create to 50 specially made bolts, while your off saving the town from maurauding orcs, and having the crazy alchemist create you the vials with the desired potions? Any more ideas? Thanks ahead [/QUOTE]
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Create 'original' weapons always need craft skill?
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