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Creating a +2 Stone of Good Luck (Luckstone)
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<blockquote data-quote="Kreln" data-source="post: 870342" data-attributes="member: 4845"><p><strong>Creation Rules</strong></p><p></p><p>I have a document on magical item creation rules that I believe came from someone at WotC (although I don't really remember where I downloaded it).</p><p></p><p>These rules state the following:</p><p></p><p> Chakra: "Chakra" is the unofficial WotC term for "space that a magic item uses as defined on DMG page 176"--boots, cloak, amulet, and so on. The pricing guidelines assume that a magic item uses a chakra. An item that doesn't use a chakra (like an ioun stone) costs twice as much as a chakra item.</p><p></p><p> Hands as Chakra: Although not a chakra space listed in the DMG, an item that must be held in a hand to be activated counts as a chakra point. This is because you can only have two hand-chakra items active at once, and to switch to another hand-chakra item you'd have to spend an action to do so (just as if you wanted to put on a different amulet).</p><p> </p><p> Multiple Abilities in One Item: An amulet of natural armor +2 and a belt of giant strength +4 each use one chakra. If you were to make an amulet of natural armor +2 and giant strength +4, obviously this item is more valuable than the sum of its parts because you now have the belt chakra available for another item that you could wear. This "bonus value" is handled in the pricing rules.</p><p></p><p> 1. Compare all of the component prices as if they were separate items.</p><p> 2. The most expensive property cost does not change.</p><p> 3. All other property costs are doubled.</p><p> 4. The sum of these costs is the cost for the entire item.</p><p> 5. If the item doesn't use a chakra space, remember to double the final cost.</p><p> </p><p> </p><p>So since the Luckstone is not a chakra item (it just needs to be in the players possession to function) you would take the base cost of a Luckstone (10,000), add double the base cost for an additional luckstone (20,000) and then multiply the whole thing by 2 for the final cost (60,000).</p><p></p><p>This seems to make sense (following those rules), but there are differing prices listed in the posts above (with 40,000 seeming to be the most popular price).</p></blockquote><p></p>
[QUOTE="Kreln, post: 870342, member: 4845"] [b]Creation Rules[/b] I have a document on magical item creation rules that I believe came from someone at WotC (although I don't really remember where I downloaded it). These rules state the following: Chakra: "Chakra" is the unofficial WotC term for "space that a magic item uses as defined on DMG page 176"--boots, cloak, amulet, and so on. The pricing guidelines assume that a magic item uses a chakra. An item that doesn't use a chakra (like an ioun stone) costs twice as much as a chakra item. Hands as Chakra: Although not a chakra space listed in the DMG, an item that must be held in a hand to be activated counts as a chakra point. This is because you can only have two hand-chakra items active at once, and to switch to another hand-chakra item you'd have to spend an action to do so (just as if you wanted to put on a different amulet). Multiple Abilities in One Item: An amulet of natural armor +2 and a belt of giant strength +4 each use one chakra. If you were to make an amulet of natural armor +2 and giant strength +4, obviously this item is more valuable than the sum of its parts because you now have the belt chakra available for another item that you could wear. This "bonus value" is handled in the pricing rules. 1. Compare all of the component prices as if they were separate items. 2. The most expensive property cost does not change. 3. All other property costs are doubled. 4. The sum of these costs is the cost for the entire item. 5. If the item doesn't use a chakra space, remember to double the final cost. So since the Luckstone is not a chakra item (it just needs to be in the players possession to function) you would take the base cost of a Luckstone (10,000), add double the base cost for an additional luckstone (20,000) and then multiply the whole thing by 2 for the final cost (60,000). This seems to make sense (following those rules), but there are differing prices listed in the posts above (with 40,000 seeming to be the most popular price). [/QUOTE]
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Creating a +2 Stone of Good Luck (Luckstone)
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