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Creating a 5e Slayer
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<blockquote data-quote="CTurbo" data-source="post: 6903000" data-attributes="member: 6855234"><p>I never got to play a 4e Essentials Slayer, but I always wanted to. I'd like to try to create a 5e Fighter Slayer subclass. I envision it being perhaps THE superior melee option without being too overpowered of course. I think it would be a cross between the Champion and the Barbarian with a touch of Hunter Ranger. I think the class should focus on 2 handed fighting or two weapon fighting and it's features would reflect that. A shield seems out of place for such a class as does archery. A Slayer would be a high offense, med defense, low utility character. </p><p></p><p>Or would it be better to just make the Slayer it's very own class? Hmm....</p><p></p><p>Here is what I'm thinking so far-</p><p></p><p>Fighter level 3 - Slayer subclass</p><p></p><p>Beginning when you choose this archetype at 3rd level, you can now add your Str + Dex modifiers to your damage dealt by melee attacks. </p><p></p><p>Level 7 - Starting at level 7, Whenever you score a critical hit or drop an enemy to 0 hp, you regain hp equal to your Con mod, your speed increases by +10ft, and opportunity attacks against you are made with disadvantage. </p><p></p><p>Level 10 - Starting at level 10, you choose one of the following benefits.</p><p>a) Once per turn, when you attack with a 2 handed weapon and miss, you can make an unarmed attack against the same target. </p><p>b) When you use your bonus action to make a melee attack with your offhand, you can make a second offhand attack against a different creature. </p><p></p><p>Level 15 - At the 15th level - Whenever you score a critical hit or drop an enemy to 0 hp, you regain hp equal to twice your Con mod. You also choose from one of the following benefits. </p><p>a) When using a 2 handed weapon, you can use your bonus action to attack again, but attacks rolls made against you have advantage until your next turn.</p><p>b) If you are wielding 2 weapons, and a creature misses you with a melee attack, you can use your reaction to make a melee attack against the creature, </p><p></p><p>Level 18 - At 18th level, you cannot be frightened or charmed, and when you attack a creature you cannot see, your inability to see it does not impose disadvantage on your attack rolls against it. </p><p></p><p></p><p></p><p></p><p>What do you think? Too good? Too one-dimensional?</p></blockquote><p></p>
[QUOTE="CTurbo, post: 6903000, member: 6855234"] I never got to play a 4e Essentials Slayer, but I always wanted to. I'd like to try to create a 5e Fighter Slayer subclass. I envision it being perhaps THE superior melee option without being too overpowered of course. I think it would be a cross between the Champion and the Barbarian with a touch of Hunter Ranger. I think the class should focus on 2 handed fighting or two weapon fighting and it's features would reflect that. A shield seems out of place for such a class as does archery. A Slayer would be a high offense, med defense, low utility character. Or would it be better to just make the Slayer it's very own class? Hmm.... Here is what I'm thinking so far- Fighter level 3 - Slayer subclass Beginning when you choose this archetype at 3rd level, you can now add your Str + Dex modifiers to your damage dealt by melee attacks. Level 7 - Starting at level 7, Whenever you score a critical hit or drop an enemy to 0 hp, you regain hp equal to your Con mod, your speed increases by +10ft, and opportunity attacks against you are made with disadvantage. Level 10 - Starting at level 10, you choose one of the following benefits. a) Once per turn, when you attack with a 2 handed weapon and miss, you can make an unarmed attack against the same target. b) When you use your bonus action to make a melee attack with your offhand, you can make a second offhand attack against a different creature. Level 15 - At the 15th level - Whenever you score a critical hit or drop an enemy to 0 hp, you regain hp equal to twice your Con mod. You also choose from one of the following benefits. a) When using a 2 handed weapon, you can use your bonus action to attack again, but attacks rolls made against you have advantage until your next turn. b) If you are wielding 2 weapons, and a creature misses you with a melee attack, you can use your reaction to make a melee attack against the creature, Level 18 - At 18th level, you cannot be frightened or charmed, and when you attack a creature you cannot see, your inability to see it does not impose disadvantage on your attack rolls against it. What do you think? Too good? Too one-dimensional? [/QUOTE]
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