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Creating a 5e Slayer
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<blockquote data-quote="CTurbo" data-source="post: 6903853" data-attributes="member: 6855234"><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">Yeah that's why I said Str + Dex and not just "add Dex mod". I was trying to avoid the all Dex build. </span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">I figured it's probably too overpowered. The goal was to make the ultimate melee machine. I'm now thinking that my idea would have probably been better off as it's own class instead of a Fighter subclass. I would have to come up with at least 2 if not 3 archetypes for a Slayer class though, and that might be hard. </span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">I think the Dex + Str to damage could potentially work. It's only REALLY broken if you rolled for stats and got ridiculously high scores. Even so, maybe a better alternative would be just start with a +1 boost to damage, and have it scale to +2 later, and then +3, and possibly cap at +4. </span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">I also like the flavor of the Con mod regen, and I definitely don't think it's OP. This is really weak compared to what the Monk can get. The Monk's Way of the Long Death gets Wis mod + Monk level temp hp at level 3! That's likely 6 hp everytime a Monk drops an enemy to 0 at level 3. THAT's OP. I know because I'm playing a 5th level Long Death Monk and it's one of the most OP characters I have ever had. I get 9 temp hp everytime I kill something lol</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">The Champion is just too bland. It doesn't get any tricks really. The extra crit is about it's best feature. It's regen comes on way too late. It just doesn't capture the SLAYER ideology to me. </span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">I appreciate the input and responses though. </span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="CTurbo, post: 6903853, member: 6855234"] [COLOR=#000000][COLOR=#000000] Yeah that's why I said Str + Dex and not just "add Dex mod". I was trying to avoid the all Dex build. I figured it's probably too overpowered. The goal was to make the ultimate melee machine. I'm now thinking that my idea would have probably been better off as it's own class instead of a Fighter subclass. I would have to come up with at least 2 if not 3 archetypes for a Slayer class though, and that might be hard. I think the Dex + Str to damage could potentially work. It's only REALLY broken if you rolled for stats and got ridiculously high scores. Even so, maybe a better alternative would be just start with a +1 boost to damage, and have it scale to +2 later, and then +3, and possibly cap at +4. I also like the flavor of the Con mod regen, and I definitely don't think it's OP. This is really weak compared to what the Monk can get. The Monk's Way of the Long Death gets Wis mod + Monk level temp hp at level 3! That's likely 6 hp everytime a Monk drops an enemy to 0 at level 3. THAT's OP. I know because I'm playing a 5th level Long Death Monk and it's one of the most OP characters I have ever had. I get 9 temp hp everytime I kill something lol The Champion is just too bland. It doesn't get any tricks really. The extra crit is about it's best feature. It's regen comes on way too late. It just doesn't capture the SLAYER ideology to me. I appreciate the input and responses though. [/COLOR][/COLOR][COLOR=#000000] [/COLOR] [/QUOTE]
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