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Creating a Calendar
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<blockquote data-quote="Redthistle" data-source="post: 6545216" data-attributes="member: 6778305"><p>1) You've already developed the base of your calendar (number and names of the months, determined that it's a solar calendar, the number of days in a year, a month, and a week).</p><p></p><p>2) The next issue I'd work on is lunar: the number of moons and their respective orbital schedules. Keep that as simple as fits your needs. You can look up actual tidal charts to get an idea of how they are plotted out if you have the time and desire to design tidal tables showing how the varied celestial bodies (local sun and the individual moons around your world) affect the tides. However, I'd just ball-park it: that tide is going to be as high or low as you want it for that moment in your story.</p><p></p><p>3) Sacred days of the week, the month, the cardinal points (solstices and equinoxes), or the year are the third item to look at. The solstices and equinoxes are likely to be more widely observed due to their global nature. Ordinal dates (such as our Ground Hog's Day, May Day, Lammas Night, and Halloween) fall half-way between the cardinal days.</p><p></p><p>Create a few other special holidays to begin with that make sense to the starting culture; in the kingdom you've described, dates specific to significant events in the king's life would be likely candidates (his birth, his coronation, big victories, etc.). If you have any religions important either in the kingdom or operating in neighboring and/or rival nations, pick a few for those, too.</p><p></p><p>Other holidays can then simply be worked into the calendar as they come up.</p><p></p><p>4) Think about the climate and weather. Is the kingdom in a tropical, temperate, or arctic location? Use the weather table from the DMG p109; it's simple and can be adapted easily on the fly. This can affect a lot of things on the calendar that affect cyclical activities in the community, touching on work, play, and religious activities.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6545216, member: 6778305"] 1) You've already developed the base of your calendar (number and names of the months, determined that it's a solar calendar, the number of days in a year, a month, and a week). 2) The next issue I'd work on is lunar: the number of moons and their respective orbital schedules. Keep that as simple as fits your needs. You can look up actual tidal charts to get an idea of how they are plotted out if you have the time and desire to design tidal tables showing how the varied celestial bodies (local sun and the individual moons around your world) affect the tides. However, I'd just ball-park it: that tide is going to be as high or low as you want it for that moment in your story. 3) Sacred days of the week, the month, the cardinal points (solstices and equinoxes), or the year are the third item to look at. The solstices and equinoxes are likely to be more widely observed due to their global nature. Ordinal dates (such as our Ground Hog's Day, May Day, Lammas Night, and Halloween) fall half-way between the cardinal days. Create a few other special holidays to begin with that make sense to the starting culture; in the kingdom you've described, dates specific to significant events in the king's life would be likely candidates (his birth, his coronation, big victories, etc.). If you have any religions important either in the kingdom or operating in neighboring and/or rival nations, pick a few for those, too. Other holidays can then simply be worked into the calendar as they come up. 4) Think about the climate and weather. Is the kingdom in a tropical, temperate, or arctic location? Use the weather table from the DMG p109; it's simple and can be adapted easily on the fly. This can affect a lot of things on the calendar that affect cyclical activities in the community, touching on work, play, and religious activities. [/QUOTE]
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