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Creating a campaign setting
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<blockquote data-quote="Blue Sky" data-source="post: 1568044" data-attributes="member: 12230"><p>So, I got this itch to create a new campaign setting. I'm not gonna be running a game for a while, but I'd like to have something set up when I do. Here are some guidelines for what I'm looking for.</p><p></p><p>1. It has to allow pretty much any race/class/etc. that's out there, so it has to be mostly unmapped. That way, when someone wants to bring in the race from Dragon, or whatever, I can fit it in without too much trouble.</p><p></p><p>2. I don't like gods. At least, not the "show up everyday, proclaim their godliness, heal the believers" type of god. I think that it diminishes the idea of faith to have a god able to show up at will. As such, powerful creatures, such as dragons, demons, angels, elemental lords, liches, etc., can grant a connection to the positive or negative energy plane, thus granting clerical abilities. Such creatures may pose as gods, and possibly even derive power from worship, they're just not gods, per se.</p><p></p><p>3. Kind of a continuation from #1, I'd like the rules to transparent. By that, I mean that no one, in the game, can say that this person is a Wizard, or this person a Fighter. That "wizard" the locals are talking about may be a Druid, Sorcerer, Adept, Magewright, Psion, or even a Rogue with Use Magic Device. Now, those who know alot about magic may be able to recognize a spellbook, and maybe that spellbook has a significance in game, but the class itself isn't immediately known.</p><p></p><p>Now, the old Dungeon craft articles reccomended picking a theme and three foci for the game. The foci are above, and the theme...</p><p></p><p>I got this idea while trying to think of a way for some one to gain the half-dragon template after character creation. And then, remorseless thief that I am, I decided to raid one of the best sci-fi shows around, Stargate SG-1. What if dragons were a symbiotic race, that joins with humanoids? Then, perhaps, the half-dragon template doesn't reflect a cross-breeding of dragon and man, but a gift that the dragons can bestow upon "worthy" humans, elves, and so on. This gave me the idea of a royalty of dragons, with half-dragons representing those "lesser beings" who have been enough use to the dragons that they were rewarded with a stronger form, forming the base of the nobility.</p><p></p><p>Whew, that was long-winded. Now comes the part where I ask you for help. I'm good at fleshing out ideas that catch my eye, but not too good at starting my own. So, gentlemen and ladies of enworld, I ask you to give me ideas, cool little snippets I could put into my world.</p><p></p><p>For example: Perhaps the dragons view those that naturally cast magic (sorcerers, spontaneous casters from Unearthed Arcana) as the rightful heirs to magic, while those that must prepare spells (wizards, normal clerics) are looked down upon, possibly even outlawed.</p><p></p><p>Well, enworld gurus, fire away!</p></blockquote><p></p>
[QUOTE="Blue Sky, post: 1568044, member: 12230"] So, I got this itch to create a new campaign setting. I'm not gonna be running a game for a while, but I'd like to have something set up when I do. Here are some guidelines for what I'm looking for. 1. It has to allow pretty much any race/class/etc. that's out there, so it has to be mostly unmapped. That way, when someone wants to bring in the race from Dragon, or whatever, I can fit it in without too much trouble. 2. I don't like gods. At least, not the "show up everyday, proclaim their godliness, heal the believers" type of god. I think that it diminishes the idea of faith to have a god able to show up at will. As such, powerful creatures, such as dragons, demons, angels, elemental lords, liches, etc., can grant a connection to the positive or negative energy plane, thus granting clerical abilities. Such creatures may pose as gods, and possibly even derive power from worship, they're just not gods, per se. 3. Kind of a continuation from #1, I'd like the rules to transparent. By that, I mean that no one, in the game, can say that this person is a Wizard, or this person a Fighter. That "wizard" the locals are talking about may be a Druid, Sorcerer, Adept, Magewright, Psion, or even a Rogue with Use Magic Device. Now, those who know alot about magic may be able to recognize a spellbook, and maybe that spellbook has a significance in game, but the class itself isn't immediately known. Now, the old Dungeon craft articles reccomended picking a theme and three foci for the game. The foci are above, and the theme... I got this idea while trying to think of a way for some one to gain the half-dragon template after character creation. And then, remorseless thief that I am, I decided to raid one of the best sci-fi shows around, Stargate SG-1. What if dragons were a symbiotic race, that joins with humanoids? Then, perhaps, the half-dragon template doesn't reflect a cross-breeding of dragon and man, but a gift that the dragons can bestow upon "worthy" humans, elves, and so on. This gave me the idea of a royalty of dragons, with half-dragons representing those "lesser beings" who have been enough use to the dragons that they were rewarded with a stronger form, forming the base of the nobility. Whew, that was long-winded. Now comes the part where I ask you for help. I'm good at fleshing out ideas that catch my eye, but not too good at starting my own. So, gentlemen and ladies of enworld, I ask you to give me ideas, cool little snippets I could put into my world. For example: Perhaps the dragons view those that naturally cast magic (sorcerers, spontaneous casters from Unearthed Arcana) as the rightful heirs to magic, while those that must prepare spells (wizards, normal clerics) are looked down upon, possibly even outlawed. Well, enworld gurus, fire away! [/QUOTE]
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