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General Tabletop Discussion
*Dungeons & Dragons
Creating a Challenging monster for a Lvl 20 party
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<blockquote data-quote="Oofta" data-source="post: 7330025" data-attributes="member: 6801845"><p>I did something like this (although I ended up not using it). Basically a Tarrasque crossed with a phase spider (my inspiration was a big plastic spider). Unfortunately somehow I've lost the details so going from memory here.</p><p></p><p>I don't usually do solos, and this one is kind-of-sort-of a solo</p><p></p><p>Some of the things I tweaked:</p><p>I kept things like the reflecting spells.</p><p>I gave the spider "minions". The exterior of the spider was constantly shifting, it was actually crawling with thousands of "baby" spiders which shook off every other turn casting off swarms (mobs actually) of giant phasing spiders. I could use this to attack people anywhere - the idea was they could phase in to a flying PCs spot, grappllng and pulling them down.</p><p>The spider could also shoot webs, restraining and pulling victims in close</p><p>The spider could phase, which I could also use as legendary-resistance type actions to get out of effects.</p><p></p><p>After the spider dropped to 2/3 of it's HP, it's shell started to crack. </p><p>AC dropped</p><p>The spell reflection percentage dropped, but attacks sent out spurts of poisonous/acidic blood.</p><p>In addition it gained a new legendary action; it could "stomp" which caused echoes through the ethereal plane and did sonic damage and knock people prone.</p><p></p><p>After the spider dropped to 1/3 of it's HP, it's shell cracked more</p><p>AC drops again</p><p>There was no more spell reflection</p><p>It started screaming in agony causing an aura of psychic damage</p><p>As a reaction after every PC's turn it phased to a different location, ending any ongoing spell.</p><p></p><p>So that was one option. Big brute (with minion mobs to help), minor transformations that changed the way the creature played. The details don't matter a huge amount, but it wasn't a true solo, had some transformations and changed over the course of the game. Oh, I modified the spider so they didn't do poison but instead did Acid damage, but that was just a preference (poisoned condition is annoying).</p></blockquote><p></p>
[QUOTE="Oofta, post: 7330025, member: 6801845"] I did something like this (although I ended up not using it). Basically a Tarrasque crossed with a phase spider (my inspiration was a big plastic spider). Unfortunately somehow I've lost the details so going from memory here. I don't usually do solos, and this one is kind-of-sort-of a solo Some of the things I tweaked: I kept things like the reflecting spells. I gave the spider "minions". The exterior of the spider was constantly shifting, it was actually crawling with thousands of "baby" spiders which shook off every other turn casting off swarms (mobs actually) of giant phasing spiders. I could use this to attack people anywhere - the idea was they could phase in to a flying PCs spot, grappllng and pulling them down. The spider could also shoot webs, restraining and pulling victims in close The spider could phase, which I could also use as legendary-resistance type actions to get out of effects. After the spider dropped to 2/3 of it's HP, it's shell started to crack. AC dropped The spell reflection percentage dropped, but attacks sent out spurts of poisonous/acidic blood. In addition it gained a new legendary action; it could "stomp" which caused echoes through the ethereal plane and did sonic damage and knock people prone. After the spider dropped to 1/3 of it's HP, it's shell cracked more AC drops again There was no more spell reflection It started screaming in agony causing an aura of psychic damage As a reaction after every PC's turn it phased to a different location, ending any ongoing spell. So that was one option. Big brute (with minion mobs to help), minor transformations that changed the way the creature played. The details don't matter a huge amount, but it wasn't a true solo, had some transformations and changed over the course of the game. Oh, I modified the spider so they didn't do poison but instead did Acid damage, but that was just a preference (poisoned condition is annoying). [/QUOTE]
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