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General Tabletop Discussion
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Creating a Character VS Discovering a Character
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<blockquote data-quote="pemerton" data-source="post: 7302547" data-attributes="member: 42582"><p>I currently have active campaigns involving different forms of PC generation and development:</p><p></p><p>4e D&D: PCs are complex builds, refined by the players over time as levels are gained;</p><p></p><p>Burning Wheel: PC gen is a complex player-driven process; but PC advancement depends heavily on the actual situations the character encounters in play (its improvement-by-doing, with some resemblance to classic RuneQuest), and so the player doesn't have unfettered control over how the PC develops. This is a deliberate feature of the game.</p><p></p><p>Marvel Heroic RP, and Cortex+ Fantasy Hack: these systems involve pre-gens (officially published for the Marvel Heroic game; written up by me as GM for the Fantasy Hack), but the players get to decide how their PCs develop as XP are earned - so, for instance, Nightcrawler in our game has lost his faith and become a much darker/sinister character, and has also developed skill using the Silver Samurai's sword.</p><p></p><p>Classic Traveller: PC generation is largely random, but not utterly (the player gets to try and enlist in a particular service; and gets to choose among different tables for rolling up various aspects of PC gen). There is not a lot of PC development, but the player does get to choose where s/he wants his/her PC to develop - but then has to make a roll for success, so advancement is not guaranteed. To date, at least - this campaign is still relatively young - I feel there is probably a bit less player-PC identification in this system.</p><p></p><p>These different systems are elements in different RPGing experiences. I woudln't say that any is better or worse in some absolute sense.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7302547, member: 42582"] I currently have active campaigns involving different forms of PC generation and development: 4e D&D: PCs are complex builds, refined by the players over time as levels are gained; Burning Wheel: PC gen is a complex player-driven process; but PC advancement depends heavily on the actual situations the character encounters in play (its improvement-by-doing, with some resemblance to classic RuneQuest), and so the player doesn't have unfettered control over how the PC develops. This is a deliberate feature of the game. Marvel Heroic RP, and Cortex+ Fantasy Hack: these systems involve pre-gens (officially published for the Marvel Heroic game; written up by me as GM for the Fantasy Hack), but the players get to decide how their PCs develop as XP are earned - so, for instance, Nightcrawler in our game has lost his faith and become a much darker/sinister character, and has also developed skill using the Silver Samurai's sword. Classic Traveller: PC generation is largely random, but not utterly (the player gets to try and enlist in a particular service; and gets to choose among different tables for rolling up various aspects of PC gen). There is not a lot of PC development, but the player does get to choose where s/he wants his/her PC to develop - but then has to make a roll for success, so advancement is not guaranteed. To date, at least - this campaign is still relatively young - I feel there is probably a bit less player-PC identification in this system. These different systems are elements in different RPGing experiences. I woudln't say that any is better or worse in some absolute sense. [/QUOTE]
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