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Creating a Character VS Discovering a Character
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<blockquote data-quote="aramis erak" data-source="post: 7304689" data-attributes="member: 6779310"><p>Throg Strong like Ox. Throg Smart Like Ox, too.</p><p></p><p>I've known a few people who do that no matter the control over character creation, other than Roll each att in order.</p><p></p><p>In Traveller, both CT and MT, I allow 2x 1d rerolls - and allow using them to replace 1d of a 2d roll, or both on one 2d roll. And have done so since about September 1984, when I took over the Ref duties with the group I'd played with the previous school year.</p><p></p><p>In AD&D, back in the day (Talking the 1980's) we used 4d6k3 in order, swap one pair, reroll all 1's one time only (so a rerolled 1 was stuck a 1)... Which was pretty much medieval super heroes.</p><p></p><p>I don't actually miss, nor do I mind, random rolling, but I'll note that certain new games provide a VERY different method of "discovering a character" from the "random rolls"...</p><p></p><p>The "Blank Sheet" method is used in several more modern games. As you need game stats, you fill it in from a slate. Several Fate games using a skill pyramid present this as an option.</p><p></p><p>In AD&D terms, you'd start with race and class, make the 6 or 7 rolls, assign one or two to the prime requisites, and go from there. When you need a new stat modifier for an empty stat, fill in from the remaining rolls.</p><p></p><p>In Fate, you start with 3 of your (usually) 5 aspects picked, and 1 or 2 skills defined, and placed into the skill pyramid. As you later need to know where other skills are, you fill them in on the skill pyramid, until it's full (all remaining are rated at poor). </p><p></p><p>Castle Falkenstein is similar to Fate, you get X skills at specified ranks, as you need them, you assign them.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7304689, member: 6779310"] Throg Strong like Ox. Throg Smart Like Ox, too. I've known a few people who do that no matter the control over character creation, other than Roll each att in order. In Traveller, both CT and MT, I allow 2x 1d rerolls - and allow using them to replace 1d of a 2d roll, or both on one 2d roll. And have done so since about September 1984, when I took over the Ref duties with the group I'd played with the previous school year. In AD&D, back in the day (Talking the 1980's) we used 4d6k3 in order, swap one pair, reroll all 1's one time only (so a rerolled 1 was stuck a 1)... Which was pretty much medieval super heroes. I don't actually miss, nor do I mind, random rolling, but I'll note that certain new games provide a VERY different method of "discovering a character" from the "random rolls"... The "Blank Sheet" method is used in several more modern games. As you need game stats, you fill it in from a slate. Several Fate games using a skill pyramid present this as an option. In AD&D terms, you'd start with race and class, make the 6 or 7 rolls, assign one or two to the prime requisites, and go from there. When you need a new stat modifier for an empty stat, fill in from the remaining rolls. In Fate, you start with 3 of your (usually) 5 aspects picked, and 1 or 2 skills defined, and placed into the skill pyramid. As you later need to know where other skills are, you fill them in on the skill pyramid, until it's full (all remaining are rated at poor). Castle Falkenstein is similar to Fate, you get X skills at specified ranks, as you need them, you assign them. [/QUOTE]
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