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Creating a Character VS Discovering a Character
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<blockquote data-quote="Maxperson" data-source="post: 7305289" data-attributes="member: 23751"><p>It was a conversation in which he was asked how he did it way back when. </p><p></p><p></p><p></p><p>Except that he outright references method 1, and gives another example that is strikingly close to method 2. It's pretty clear that the way he did things heavily influenced the methods in the DMG and why he wrote what he did in the PHB. I have a quote from him that strongly indicates that what is written in the PHB is a strong implication to the DM to allow players to re-roll until they get 2 15's or higher. What you have is, "Well, if I completely ignore this quote over here and only go by what is in the PHB, I can assume that he meant something different.".</p><p></p><p>In fact, several posts later he says this, further backing up that what he did in his own game was what prompted that statement in the PHB.</p><p></p><p>"The variations on rolling dice for characters came from me, mainly because i was weary of watching players roll dozens of times in order to come up with a set of stats they wanted.</p><p></p><p>It seemed a logical thing to do, as with allowing the scores to be ordered as the player desired so as to arrive at stats for a PC they wanted to play." </p><p></p><p></p><p></p><p>But strongly implied to the DM with his PHB writing that the DM allow players to re-roll until they get 2 15's or higher. "Usually essential" is pretty clear language that if you don't have those, you fail. Setting players up for failure is a poor way to DM a game.</p><p></p><p></p><p></p><p>They strongly imply that the DM do something to get those stats to the proper levels. What is to be done is up to the DM.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7305289, member: 23751"] It was a conversation in which he was asked how he did it way back when. Except that he outright references method 1, and gives another example that is strikingly close to method 2. It's pretty clear that the way he did things heavily influenced the methods in the DMG and why he wrote what he did in the PHB. I have a quote from him that strongly indicates that what is written in the PHB is a strong implication to the DM to allow players to re-roll until they get 2 15's or higher. What you have is, "Well, if I completely ignore this quote over here and only go by what is in the PHB, I can assume that he meant something different.". In fact, several posts later he says this, further backing up that what he did in his own game was what prompted that statement in the PHB. "The variations on rolling dice for characters came from me, mainly because i was weary of watching players roll dozens of times in order to come up with a set of stats they wanted. It seemed a logical thing to do, as with allowing the scores to be ordered as the player desired so as to arrive at stats for a PC they wanted to play." But strongly implied to the DM with his PHB writing that the DM allow players to re-roll until they get 2 15's or higher. "Usually essential" is pretty clear language that if you don't have those, you fail. Setting players up for failure is a poor way to DM a game. They strongly imply that the DM do something to get those stats to the proper levels. What is to be done is up to the DM. [/QUOTE]
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