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Creating a Character VS Discovering a Character
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<blockquote data-quote="Maxperson" data-source="post: 7306082" data-attributes="member: 23751"><p>It seems like you never played AD&D. They were the most difficult to survive of all of the editions. The 1E and 2E deaths of mine to this day comprise about 95% of all the deaths of my characters, and I've played those two for the same amount of years as the later editions. Without a 15 anywhere, your fighter would average 5 hit points(I had many that started in the 1-3 range), your wizard with his 55% of being able to learn a given spell and a 9 spell maximum per level, had 2 hit points without a con bonus. He also had only 1 spell that day. You didn't need to put the 1st level party up against a 10th level adventure. The first group of orcs often did the trick.</p><p></p><p>Poison was very, very common and was almost always save or die. You started seeing that at, oh, FIRST LEVEL. Giant centipedes for the lose. Saves were also harder to make in those editions. Energy drain also started coming at you very early, there was no save against it, and if you happened to be in the middle of a town at the time(blood unlikely) and could afford that restoration, you still lost all exp you had gained towards your next level. Far more often the level was just gone along with your extra exp towards the next level. </p><p></p><p>Without high stats to give you a bit of extra defense, those badly needed extra hit points, the needed extra to hit and damage, a boost on saves, etc., your PCs were far more likely to die, and die before hitting level 3.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7306082, member: 23751"] It seems like you never played AD&D. They were the most difficult to survive of all of the editions. The 1E and 2E deaths of mine to this day comprise about 95% of all the deaths of my characters, and I've played those two for the same amount of years as the later editions. Without a 15 anywhere, your fighter would average 5 hit points(I had many that started in the 1-3 range), your wizard with his 55% of being able to learn a given spell and a 9 spell maximum per level, had 2 hit points without a con bonus. He also had only 1 spell that day. You didn't need to put the 1st level party up against a 10th level adventure. The first group of orcs often did the trick. Poison was very, very common and was almost always save or die. You started seeing that at, oh, FIRST LEVEL. Giant centipedes for the lose. Saves were also harder to make in those editions. Energy drain also started coming at you very early, there was no save against it, and if you happened to be in the middle of a town at the time(blood unlikely) and could afford that restoration, you still lost all exp you had gained towards your next level. Far more often the level was just gone along with your extra exp towards the next level. Without high stats to give you a bit of extra defense, those badly needed extra hit points, the needed extra to hit and damage, a boost on saves, etc., your PCs were far more likely to die, and die before hitting level 3. [/QUOTE]
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