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Creating a Character VS Discovering a Character
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<blockquote data-quote="Maxperson" data-source="post: 7307720" data-attributes="member: 23751"><p>And hit points in their entirety are not significant in the context of an adventure with no hit point damage in it. Cherry picked examples are cherry picked. In the wider world of adventuring, those stats are important. I also like how you stop at 15 in your examples when the statement in the PHB is 15<strong><u>+</u></strong>.</p><p></p><p></p><p></p><p>I mentioned poison to illustrate the danger of AD&D as a whole. That said, strength, dex, int, and wis due help with poison saves. They all modify class ability to make them more powerful, or aid in hitting, damage and AC, which all work to keep you from having to make a save in the first place. The longer a poisonous creature is alive, the more likely someone is going to die.</p><p></p><p></p><p></p><p>And the PHB says 15+, which includes 16, 17, 18 and 19, all of which get the bonus.</p><p></p><p></p><p></p><p>I don't need a theory as to why re-rolling stats in not pulling punches. Because it factually is not. The game assumes a baseline of stats and allowing a PC to be re-rolled until they meet the baseline cannot be considered "pulling punches". Pulling punches means making something easier than it should be, not making something into what it's supposed to be. </p><p></p><p>Making encounters easier than they should be in order to keep a 1 hit point PC alive is pulling punches. That's fine, but it falls outside the norm and is one of the odd games of D&D where high stats are not "usually essential".</p><p></p><p>Which doesn't matter. Even melee opponents are not going to hang out and just let themselves be shot to death. They are going to close distance and hack down the archer.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7307720, member: 23751"] And hit points in their entirety are not significant in the context of an adventure with no hit point damage in it. Cherry picked examples are cherry picked. In the wider world of adventuring, those stats are important. I also like how you stop at 15 in your examples when the statement in the PHB is 15[B][U]+[/U][/B]. I mentioned poison to illustrate the danger of AD&D as a whole. That said, strength, dex, int, and wis due help with poison saves. They all modify class ability to make them more powerful, or aid in hitting, damage and AC, which all work to keep you from having to make a save in the first place. The longer a poisonous creature is alive, the more likely someone is going to die. And the PHB says 15+, which includes 16, 17, 18 and 19, all of which get the bonus. I don't need a theory as to why re-rolling stats in not pulling punches. Because it factually is not. The game assumes a baseline of stats and allowing a PC to be re-rolled until they meet the baseline cannot be considered "pulling punches". Pulling punches means making something easier than it should be, not making something into what it's supposed to be. Making encounters easier than they should be in order to keep a 1 hit point PC alive is pulling punches. That's fine, but it falls outside the norm and is one of the odd games of D&D where high stats are not "usually essential". Which doesn't matter. Even melee opponents are not going to hang out and just let themselves be shot to death. They are going to close distance and hack down the archer. [/QUOTE]
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