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Creating a coherent campaign with TftYP
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<blockquote data-quote="robus" data-source="post: 7075803" data-attributes="member: 6801558"><p>I've been thinking about options for this too. I agree that ToH has to be the "final destination". The two approaches I'm pondering at the moment are:</p><p></p><p>* A "Voyages of Sinbad" style campaign where the PCs find a long lost clue to the hidden tomb of Acerarak and are charged by some patron to go retrieve some artifact from there for which they will be showered with riches. However the location of the tomb is in some remote location across the sea and will require a perilous voyage through dangerous islands with exotic mysteries of their own.</p><p></p><p>* A "Ready Player One" crazy thing where these adventures are VR recreations of classic dungeon crawls and the PCs are racing other parties to get to the finish and win the prize (each dungeon contains a clue that leads to the next dungeon). Totally not sure how to pull that off but it keeps intriguing me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But your idea seems cool too (I'm just kind of tired of the Realms).</p></blockquote><p></p>
[QUOTE="robus, post: 7075803, member: 6801558"] I've been thinking about options for this too. I agree that ToH has to be the "final destination". The two approaches I'm pondering at the moment are: * A "Voyages of Sinbad" style campaign where the PCs find a long lost clue to the hidden tomb of Acerarak and are charged by some patron to go retrieve some artifact from there for which they will be showered with riches. However the location of the tomb is in some remote location across the sea and will require a perilous voyage through dangerous islands with exotic mysteries of their own. * A "Ready Player One" crazy thing where these adventures are VR recreations of classic dungeon crawls and the PCs are racing other parties to get to the finish and win the prize (each dungeon contains a clue that leads to the next dungeon). Totally not sure how to pull that off but it keeps intriguing me :) But your idea seems cool too (I'm just kind of tired of the Realms). [/QUOTE]
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