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Creating a Cyberpunk Hacker Class (for NeuroSpasta)
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<blockquote data-quote="Dias Ex Machina" data-source="post: 6001464" data-attributes="member: 58907"><p><strong>MANIPULATOR</strong></p><p><strong>Alignment:</strong> Any</p><p><strong>Hit Dice: </strong> d8</p><p></p><p><strong>CLASS SKILLS</strong></p><p>Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Computer Use (Int), Diplomacy (Cha), Disable Device (Dex), Demolitions (Int), Engineer (Int), Heal (Wis), Knowledge (history) (Int), Knowledge (sciences) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sciences (Int), Sense Motive (Wis), Sleight of Hand (Dex), Vehicle Operation (Dex)</p><p><strong>Skill Ranks per Level: </strong> 7 + Int modifier</p><p></p><p><img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-snc6/s720x720/217858_436852173019858_1981010588_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Weapon and Armor Proficiencies: </strong>You are proficient with all light armor except advanced. You are also proficient with all one-handed small arms.</p><p><strong>Advanced Firewall Attack (Ex): </strong> At 1st level, you are able to hack into opponents using a variety of ciphers and shortcuts most others don't have. You can attempt a firewall attack as move action. At 11th level, you can attempt a firewall attack as a swift action.</p><p><strong>Back-Hack (Ex):</strong> At 1st level, you can attempt to back-hack an opponent attempting a dive on you. You must be aware an enemy is diving. If so, you can make a Computer Use skill check against your opponents ProgDC as a swift action. If you beat the DC, you gain the target's GIA (not their physical location) until the end of this turn. You are not in a dive unless you initiate a firewall attack and penetrate. If the target does not move (or cannot), you maintain the GIA until it does so or is able to scramble its GIA. If the target has a GIAS (GIA Scrambler) and you hit, you must make a Computer Use skill check against the GIAS's ProgDC before attempting to locate the attacker. This takes no additional action. You only gain one attempt against the GIAS per use of back-hack. After you employ a back-hack, you cannot attempt another until the beginning of your next turn. </p><p><strong>Exposed But Not Defenseless (Ex):</strong> Starting at 1st level, if you don't wear any armor, you gain a +2 armor bonus to AC.</p><p><strong>Hack Craft: </strong> You are able to create viruses and programs (see later). At 1st level, you gain the Programmer feat. </p><p><strong>Hacks Talents (Ex): </strong>A manipulator gains hack talents he can use each day. They operate nearly identical to spells like a cleric or wizard would cast. As they only occur inside a brain, hack talents require no components whatsoever. Unlike spells, hack talents require neither contemplation nor studying each morning; you regain the use of them each day. You can use any exploit on the exploit list, provided that you can use the exploit of that level. You do not need to choose which exploits to prepare each morning. Like spellcasters, you receive bonus exploits per day if you have a high Intelligence score. When the manipulator table indicates that you get 0 talents per day of a given level, you gain only the bonus talents you would be entitled to based on your Intelligence score for that level. </p><p><strong>Hotkeys (Ex): </strong> Hotkeys are the equivalent of 0 level hack talents. However, instead of uses per day, this value is how many 0-level talents you select (2 at first level, a 3rd at 2nd level, a 4th at 7th level, a 5th at 13th level, and a 6th at 19th level). You can use hotkeys at any time in any situation, though many often have limits on their use (like they cannot be used on the same target twice or have a cool down before they can be used again). Many hotkeys get better with level progression. </p><p><strong>Opportune Hacker (Ex):</strong> Starting at 2nd level, whenever you are granted an attack from an ability (yours or an ally's) or an opportunity attack, you may use any manipulator attack or program you have access to. </p><p><strong>Proficient Hacker (Ex): </strong> At 3rd level, you gain a +2 proficiency bonus to all attack rolls against firewalls and to all DC's you set from hack abilities and programs.</p><p><strong>Manipulator Feats:</strong> At 5th level, 8th level, and for every two levels after, you may select a feat from the hacking feat section. You must still meet each feat’s prerequisite. </p><p><strong>Risk An Aneurysm (Ex):</strong> Starting at 6th level, you can use a swift action and suffer damage equal to the maximum value of your hit die. If you do, you gain an additional standard action that same turn.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 6001464, member: 58907"] [b]MANIPULATOR Alignment:[/b] Any [b]Hit Dice: [/b] d8 [b]CLASS SKILLS[/b] Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Computer Use (Int), Diplomacy (Cha), Disable Device (Dex), Demolitions (Int), Engineer (Int), Heal (Wis), Knowledge (history) (Int), Knowledge (sciences) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sciences (Int), Sense Motive (Wis), Sleight of Hand (Dex), Vehicle Operation (Dex) [b]Skill Ranks per Level: [/b] 7 + Int modifier [img]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-snc6/s720x720/217858_436852173019858_1981010588_n.jpg[/img] [b]Weapon and Armor Proficiencies: [/b]You are proficient with all light armor except advanced. You are also proficient with all one-handed small arms. [b]Advanced Firewall Attack (Ex): [/b] At 1st level, you are able to hack into opponents using a variety of ciphers and shortcuts most others don't have. You can attempt a firewall attack as move action. At 11th level, you can attempt a firewall attack as a swift action. [b]Back-Hack (Ex):[/b] At 1st level, you can attempt to back-hack an opponent attempting a dive on you. You must be aware an enemy is diving. If so, you can make a Computer Use skill check against your opponents ProgDC as a swift action. If you beat the DC, you gain the target's GIA (not their physical location) until the end of this turn. You are not in a dive unless you initiate a firewall attack and penetrate. If the target does not move (or cannot), you maintain the GIA until it does so or is able to scramble its GIA. If the target has a GIAS (GIA Scrambler) and you hit, you must make a Computer Use skill check against the GIAS's ProgDC before attempting to locate the attacker. This takes no additional action. You only gain one attempt against the GIAS per use of back-hack. After you employ a back-hack, you cannot attempt another until the beginning of your next turn. [b]Exposed But Not Defenseless (Ex):[/b] Starting at 1st level, if you don't wear any armor, you gain a +2 armor bonus to AC. [b]Hack Craft: [/b] You are able to create viruses and programs (see later). At 1st level, you gain the Programmer feat. [b]Hacks Talents (Ex): [/b]A manipulator gains hack talents he can use each day. They operate nearly identical to spells like a cleric or wizard would cast. As they only occur inside a brain, hack talents require no components whatsoever. Unlike spells, hack talents require neither contemplation nor studying each morning; you regain the use of them each day. You can use any exploit on the exploit list, provided that you can use the exploit of that level. You do not need to choose which exploits to prepare each morning. Like spellcasters, you receive bonus exploits per day if you have a high Intelligence score. When the manipulator table indicates that you get 0 talents per day of a given level, you gain only the bonus talents you would be entitled to based on your Intelligence score for that level. [b]Hotkeys (Ex): [/b] Hotkeys are the equivalent of 0 level hack talents. However, instead of uses per day, this value is how many 0-level talents you select (2 at first level, a 3rd at 2nd level, a 4th at 7th level, a 5th at 13th level, and a 6th at 19th level). You can use hotkeys at any time in any situation, though many often have limits on their use (like they cannot be used on the same target twice or have a cool down before they can be used again). Many hotkeys get better with level progression. [b]Opportune Hacker (Ex):[/b] Starting at 2nd level, whenever you are granted an attack from an ability (yours or an ally's) or an opportunity attack, you may use any manipulator attack or program you have access to. [b]Proficient Hacker (Ex): [/b] At 3rd level, you gain a +2 proficiency bonus to all attack rolls against firewalls and to all DC's you set from hack abilities and programs. [b]Manipulator Feats:[/b] At 5th level, 8th level, and for every two levels after, you may select a feat from the hacking feat section. You must still meet each feat’s prerequisite. [b]Risk An Aneurysm (Ex):[/b] Starting at 6th level, you can use a swift action and suffer damage equal to the maximum value of your hit die. If you do, you gain an additional standard action that same turn. [/QUOTE]
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