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Creating a Cyberpunk Hacker Class (for NeuroSpasta)
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<blockquote data-quote="Dias Ex Machina" data-source="post: 6010977" data-attributes="member: 58907"><p>So, even though hacking talents are based out of spells, I wanted to make them operate with some notable differences...</p><p></p><p></p><p>0 LEVEL HACKING TALENTS (HOTKEYS)</p><p>ATTACK BLOCKER</p><p>Level: manipulator 1</p><p>Casting Time: immediate action</p><p>Range: personal</p><p>Target: you</p><p>Duration: instantaneous</p><p>Firewall Breach: no </p><p>Saving Throw: none</p><p>Effect: You can only employ attack blocker if you detect an opponent diving into your brain or system. One of your firewalls immediately resets, forcing the target to attack it again in order to sustain its dive.</p><p></p><p>FEEDBACK SURGE</p><p>Level: manipulator 0 </p><p>Casting Time: standard action/special</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: instantaneous </p><p>Firewall Breach: Yes</p><p>Saving Throw: Fort negates</p><p>Special: If your target fails a Fortitude or Will on this turn from a hack talent you use, you can activate feedback surge as a move action. At 11th level, this is reduced to a swift action</p><p>Effect: The target suffers 2d4 + Intelligence Modifier damage OR up to two allies may gain a +3 insight bonus to attack rolls against the target until the beginning of your next turn. If a target has already suffered damage from feedback surge in the past five minutes, a second reduces the damage by half (round down). This reduction is cumulative with successive uses.</p><p>Advancement: Increase damage to 4d4 + Intelligence modifier damage at 11th level. </p><p>Expansion: Select feedback surge as two hotkeys and increase the damage die by one step (1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d6 to 2d10). Select feedback surge as three hotkeys and increase the damage die by two steps. </p><p></p><p>HYPERSENSITIVITY</p><p>Level: manipulator 0</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes</p><p>Saving Throw: Will negates</p><p>Effect: Before the beginning of your next turn, you can use an immediate action if an ally inflicts non-neural damage on a target. If so, the target takes additional damage equal to 1d6 + half your level. This additional damage is neural. </p><p>Advancement: Increase damage to 2d6 + Intelligence modifier damage at 11th level. </p><p>Expansion: Select hypersensitivity as two hotkeys and increase the damage die by one step (1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d6 to 2d10). Select hypersensitivity as three hotkeys and increase the damage die by two steps. </p><p></p><p>LOGO OVERRIDE </p><p>Level: manipulator 0</p><p>Casting Time: Standard action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes / Special</p><p>Saving Throw: Will negates</p><p>Effect: You create a Small or smaller image that appears in a target's visual sensory input. This is not a realistic fabricated reality but a single sprite or icon. It is not meant to simulate a real-world object but is a jarring free-floating computer image that may move with the target or remain fixed and rooted to a point in space. It may be given animation and sound but it cannot be a real-world simulation. It is obviously a fabrication. This could be a benign program users can willingly accept. If so, you do not have to breach the firewall. This is a common public program where virtual company logos appear floating from books and signs. This hack cannot be used to disguise a target but it may conceal a target as long as the viewer is aware the cover is virtual.</p><p>Sustain: At the beginning of the next turn after you use logo override, you can use a swift action and sustain it for up to five minutes. </p><p>Expansion: Select logo override as two hotkeys and the size of the logo can up to Large. </p><p></p><p>MUDDLED PERCEPTION</p><p>Level: manipulator 0 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: instantaneous</p><p>Firewall Breach: Yes </p><p>Saving Throw: Will negates</p><p>Effect: You can either immobilize the target until the beginning of your next turn or slide the target 10 feet (2 squares). </p><p>Expansion: Select muddled perception as two hotkeys and you can slide the target up to 20 feet (4 squares). </p><p> </p><p>NEURAL CURSE</p><p>Level: manipulator 0 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes</p><p>Saving Throw: Will negates</p><p>Effect: The target's brain chemistry is slightly altered and it begins to feel uneasy and doubtful. It suffers a -1 penalty on attack rolls and Will saving throws. You cannot target more than one creature at a time with neural curse unless employing a feat. </p><p>Advancement: At 11th level, the penalty increases to -2. </p><p>Special: Use a standard action with neural curse to increase the penalty to -2, -3 at 11th level.</p><p>Sustain: At the beginning of the next turn after you use neural curse, you can use the same action you used to activate the talent and sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day without requiring further Will saves. </p><p>Expansion: Select neural curse as two hotkeys and increase the penalty by 1 (-3 with a standard action; -3 with a move action and -4 with a standard action at 11th level.</p><p> </p><p>POP</p><p>Level: manipulator 0 (figment)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Will disbelief</p><p>Effect: You can create a sound that the target believes is originating from a location. It can be a single noise a continuous one that doesn't change. You choose what type of sound when activating this talent. It can be as simple as a bottle breaking or talking, singing, shouting, walking, marching, or running sounds. Targets affected are considered distracted that round. The target receives a Will save to disbelieve. </p><p>Special: A target that fails its Will save against this talent receives a cumulative +3 bonus to further Will saves against it for the rest of the day.</p><p></p><p>STARTLE</p><p>Level: manipulator 0 (fear, mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes </p><p>Saving Throw: Will negates</p><p>Effect: The target becomes frightened by your presence. You haven't changed your appearance; you only make a connection with your appearance with the target's fight-or-flight instinct. The target is shaken for 1 round.</p><p>Special: A target that fails its Will save against this talent receives a cumulative +3 bonus to further Will saves against it for the rest of the day.</p><p></p><p>TARGET FIXATION</p><p>Level: manipulator 0</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: instantaneous</p><p>Firewall Breach: Yes</p><p>Saving Throw: No</p><p>Effect: You gain a +2 bonus to your ProgDC versus the target's next save and a +2 bonus to your next attack against the target’s firewall. You must employ this bonus before the beginning of your next turn. If you use target fixation on a target more than once per day, successive uses force a Perception check to be detected. </p><p>Advancement: At 21st level, increase to a +3 bonus. </p><p>Expansion: Select target fixation as two hotkeys and increase the attack bonus by 1.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 6010977, member: 58907"] So, even though hacking talents are based out of spells, I wanted to make them operate with some notable differences... 0 LEVEL HACKING TALENTS (HOTKEYS) ATTACK BLOCKER Level: manipulator 1 Casting Time: immediate action Range: personal Target: you Duration: instantaneous Firewall Breach: no Saving Throw: none Effect: You can only employ attack blocker if you detect an opponent diving into your brain or system. One of your firewalls immediately resets, forcing the target to attack it again in order to sustain its dive. FEEDBACK SURGE Level: manipulator 0 Casting Time: standard action/special Range: GIA Target: one creature Duration: instantaneous Firewall Breach: Yes Saving Throw: Fort negates Special: If your target fails a Fortitude or Will on this turn from a hack talent you use, you can activate feedback surge as a move action. At 11th level, this is reduced to a swift action Effect: The target suffers 2d4 + Intelligence Modifier damage OR up to two allies may gain a +3 insight bonus to attack rolls against the target until the beginning of your next turn. If a target has already suffered damage from feedback surge in the past five minutes, a second reduces the damage by half (round down). This reduction is cumulative with successive uses. Advancement: Increase damage to 4d4 + Intelligence modifier damage at 11th level. Expansion: Select feedback surge as two hotkeys and increase the damage die by one step (1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d6 to 2d10). Select feedback surge as three hotkeys and increase the damage die by two steps. HYPERSENSITIVITY Level: manipulator 0 Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes Saving Throw: Will negates Effect: Before the beginning of your next turn, you can use an immediate action if an ally inflicts non-neural damage on a target. If so, the target takes additional damage equal to 1d6 + half your level. This additional damage is neural. Advancement: Increase damage to 2d6 + Intelligence modifier damage at 11th level. Expansion: Select hypersensitivity as two hotkeys and increase the damage die by one step (1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d6 to 2d10). Select hypersensitivity as three hotkeys and increase the damage die by two steps. LOGO OVERRIDE Level: manipulator 0 Casting Time: Standard action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes / Special Saving Throw: Will negates Effect: You create a Small or smaller image that appears in a target's visual sensory input. This is not a realistic fabricated reality but a single sprite or icon. It is not meant to simulate a real-world object but is a jarring free-floating computer image that may move with the target or remain fixed and rooted to a point in space. It may be given animation and sound but it cannot be a real-world simulation. It is obviously a fabrication. This could be a benign program users can willingly accept. If so, you do not have to breach the firewall. This is a common public program where virtual company logos appear floating from books and signs. This hack cannot be used to disguise a target but it may conceal a target as long as the viewer is aware the cover is virtual. Sustain: At the beginning of the next turn after you use logo override, you can use a swift action and sustain it for up to five minutes. Expansion: Select logo override as two hotkeys and the size of the logo can up to Large. MUDDLED PERCEPTION Level: manipulator 0 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: instantaneous Firewall Breach: Yes Saving Throw: Will negates Effect: You can either immobilize the target until the beginning of your next turn or slide the target 10 feet (2 squares). Expansion: Select muddled perception as two hotkeys and you can slide the target up to 20 feet (4 squares). NEURAL CURSE Level: manipulator 0 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes Saving Throw: Will negates Effect: The target's brain chemistry is slightly altered and it begins to feel uneasy and doubtful. It suffers a -1 penalty on attack rolls and Will saving throws. You cannot target more than one creature at a time with neural curse unless employing a feat. Advancement: At 11th level, the penalty increases to -2. Special: Use a standard action with neural curse to increase the penalty to -2, -3 at 11th level. Sustain: At the beginning of the next turn after you use neural curse, you can use the same action you used to activate the talent and sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day without requiring further Will saves. Expansion: Select neural curse as two hotkeys and increase the penalty by 1 (-3 with a standard action; -3 with a move action and -4 with a standard action at 11th level. POP Level: manipulator 0 (figment) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will disbelief Effect: You can create a sound that the target believes is originating from a location. It can be a single noise a continuous one that doesn't change. You choose what type of sound when activating this talent. It can be as simple as a bottle breaking or talking, singing, shouting, walking, marching, or running sounds. Targets affected are considered distracted that round. The target receives a Will save to disbelieve. Special: A target that fails its Will save against this talent receives a cumulative +3 bonus to further Will saves against it for the rest of the day. STARTLE Level: manipulator 0 (fear, mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes Saving Throw: Will negates Effect: The target becomes frightened by your presence. You haven't changed your appearance; you only make a connection with your appearance with the target's fight-or-flight instinct. The target is shaken for 1 round. Special: A target that fails its Will save against this talent receives a cumulative +3 bonus to further Will saves against it for the rest of the day. TARGET FIXATION Level: manipulator 0 Casting Time: move action Range: GIA Target: one creature Duration: instantaneous Firewall Breach: Yes Saving Throw: No Effect: You gain a +2 bonus to your ProgDC versus the target's next save and a +2 bonus to your next attack against the target’s firewall. You must employ this bonus before the beginning of your next turn. If you use target fixation on a target more than once per day, successive uses force a Perception check to be detected. Advancement: At 21st level, increase to a +3 bonus. Expansion: Select target fixation as two hotkeys and increase the attack bonus by 1. [/QUOTE]
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