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Creating a Cyberpunk Hacker Class (for NeuroSpasta)
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<blockquote data-quote="Dias Ex Machina" data-source="post: 6016919" data-attributes="member: 58907"><p>Here are the 1st level HACK TALENTS</p><p></p><p></p><p>1st LEVEL HACKING TALENTS</p><p>FASCINATION</p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes</p><p>Saving Throw: Will negates</p><p>Effect: You don't hijack the target's brain, but simply tap the brain's attatchment impulse, offering the impression that you are a friend. If you or (apparent) allies threaten or physically attack the creature, this minor chemical imbalance fixes itself and the target instantly recovers and cannot be affected again by fascination from you unless its memory of the event is wiped. </p><p>You cannot directly control the target, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. You must speak the person’s language to</p><p>communicate your commands, or else be good at pantomiming.</p><p>Sustain: At the beginning of your next turn, you can use swift action and sustain fascination for another turn. </p><p>Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.</p><p></p><p>FILE SEARCH</p><p>Level: manipulator 1</p><p>Casting Time: move action</p><p>Range: personal</p><p>Target: you</p><p>Duration: instananeos</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: Gain a +10 bonus to your next Computer Use check when performing a computer search. </p><p>Special: Once a day, if you fail the skill check, you recover the hack slot this talent used.</p><p></p><p>FIREWALL BOOST</p><p>Level: manipulator 1</p><p>Casting Time: move action</p><p>Range: personal</p><p>Target: you</p><p>Duration: five minutes</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: Gain a +2 bonus to one personal firewall and your Will saves. </p><p></p><p>HYPERSOMNIA</p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: standard action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 minute</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: You cause the target to fall asleep. The target's hit dice cannot be more than 1 higher than you. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Hypersomnia can also affect robots and servers but if affecting the latter, you can only cause the functions on the layer your penetrated to shut down.</p><p>Sustain: At the beginning of your next turn before hypersomnia expires, you can use a standard action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day without further actions required. </p><p>Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.</p><p></p><p>IMAGE ANCHOR</p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: standard action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 minute</p><p>Firewall Breach: yes</p><p>Saving Throw: Will disbelief (if informed of the illusion by another creature) </p><p>Effect: You affix an illusion to a physical object which perfectly occupies that object, preventing illusion collapse if interacted with. This can include making a bottle of vinegar look like a bottle of wine, a piece of paper resembling a monetary denomination, or making an off button look like an on button. You can also alter your likeness, including clothing, armor, weapons, and equipment. You cannot alter your height more than a few inches or your weight more than fifty lbs, or risk breaking down the illusion. You could add or obscure a minor feature or look like an entirely different person or gender, though not providing the abilities or mannerisms of the chosen form. If you use this talent to create a disguise, you get a +10 bonus on the Disguise check. As long as the object being altered is the same shape and weight of the illusion, it does not break down if handled. </p><p>Sustain: At the beginning of your next turn before image anchor expires, you can use a move action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day without additional actions required. </p><p></p><p>LIE SUPRESSOR</p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 minute</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: The target can’t speak any deliberate and intentional lies. Once aware of this affect (which occurs the moment the target realizes it cannot lie), the target may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they are affected by this talent. Usually one question gets through before this is discovered.</p><p>Sustain: At the beginning of your next turn before lie supressor expires, you can use a move action sustain it for up to five minutes. The target gains a Will save each time you sustain. If you sustain this hack for five minutes, the effect last until the end of the day without additional actions required (and, as a result, saves). </p><p>Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.</p><p></p><p>MONITOR BUG </p><p>Level: manipulator 1</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes </p><p>Saving Throw: None</p><p>Effect: All auditory and visual input is relayed to you. Once this link is established, the range of this effect is unlimited. This relay is severed if the target enters an area with cellular shielding, enters a cellular dead zones or if the target goes paranoid. Monitor bug lasts for one turn unless you use a swift action to sustain it on your turn. After five minutes, you only need a free action to sustain it.</p><p></p><p>NERVE SPIKE</p><p>Level: manipulator 1</p><p>Casting Time: standard action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: instananeos</p><p>Firewall Breach: Yes </p><p>Saving Throw: Will half</p><p>Effect: The target suffers 1d8 + Intelligence modifier damage + your character level. The target is also dazzled until the end of your next turn. </p><p></p><p>OPTICAL ERASURE</p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes</p><p>Saving Throw: Will negates</p><p>Effect: Select yourself, a creature, or any other object large or smaller. The creature or object becomes invisible to the target affected by optical erasure. Any gear being carried or anything inside the object vanishes too. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature/object has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The invisibility ends if the subject attacks any creatur (an attack includes any physical effect other than another hacking ability/attack/talent/program). </p><p>Sustain: At the beginning of your next turn, you can use swift action and sustain optic erasure for another turn. You can continue this until you stop using optic erasasure or the illusion breaks.</p><p>Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.</p><p></p><p>OPTIC CAMOFLAGE </p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes</p><p>Saving Throw: Will negates</p><p>Effect: You or a creature you select appears blurred to the target, granting you or the creature you select concealment (%20 miss chance).</p><p>Sustain: At the beginning of your next turn, you can use swift action and sustain optic camolage for another turn. The target gains a Will save each time you sustain. You can continue this until you stop using optic camouflage or the target makes its Will save.</p><p>Special: Once a day, if the target makes its first Will save, you recover the hack slot this talent used.</p><p></p><p>PARALLAX</p><p>Level: manipulator 1 </p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: no </p><p>Saving Throw: None</p><p>Effect: Select one opponent within line of sight. You and the target of parallax gain a +2 hack bonus to ranged attack rolls, AC, and Ref saves against the opponent as long as the opponent is at least 20 feet from either of you. </p><p>Sustain: At the beginning of your next turn, you can use swift action and sustain parallax for another turn. You can continue this until the opponent is defeated or you stop sustaining parallax.</p><p>Special: As long as parallax is running, you cannot activate any other talents. </p><p></p><p>PERIPHERAL FLASH</p><p>Level: manipulator 1</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: instananeos</p><p>Firewall Breach: Yes </p><p>Saving Throw: Will negates</p><p>Effect: The target is staggered for 1d4 rounds.</p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>PSYCHOSOMATIC INDULGANCE</p><p>Level: manipulator 1</p><p>Casting Time: swift action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: instananeos</p><p>Firewall Breach: Yes </p><p>Saving Throw: None</p><p>Effect: The target fails it’s next saving throw or you extend a hack-induced condition the target suffers from for 1 additional round without requiring another Will save. </p><p>Server: If targeting a server, you relay information from all cameras. </p><p></p><p>RECOGNIZED AUTHORITY</p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes </p><p>Saving Throw: Will negates</p><p>Effect: You give the target a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.</p><p>Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.</p><p>Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn.</p><p>Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.</p><p>Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.</p><p>Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.</p><p>If the target can’t carry out your command on its next turn, the talent automatically fails.</p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. However, you cannot target the same creature that made the initial save.</p><p></p><p>SUPPLANTATION</p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: Once a creature is affected by supplantation, you select a focus for the hack, usually you. The focus appears to be about 2 feet away from its true location. The focus benefits from a 50% miss chance as if it had total concealment. Unlike actual total concealment, supplanation does not prevent the target from targeting the creature normally. </p><p>Sustain: At the beginning of the next turn after you use supplantation, you can use a move action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day without further actions required. </p><p>Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.</p><p></p><p>TARGET ARROW</p><p>Level: manipulator 1</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature</p><p>Duration: 1 round</p><p>Firewall Breach: Yes </p><p>Saving Throw: None</p><p>Effect: The target gains an indicator which you can transmit to all “open” allies in line of sight. The arrow always gives away the target’s location. The target cannot use stealth, cover is reduced by 2, and concealment is reduced by half. All allies gain a +1 power bonus to attack the target with any ranged weapons. Target arrow lasts for one turn unless you use a move action to sustain it on your turn. After five minutes, you only need a swift action to sustain it.</p><p></p><p>VIRTUAL TERRAIN</p><p>Level: manipulator 1 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 minute</p><p>Firewall Breach: yes</p><p>Saving Throw: Will disbelief (if interacted with)</p><p>Effect: You can create either an obstruction (wall, floor, ceiling, or similar surface) or a fragment of terrain no bigger than 30 feet across. It appears absolutely real when viewed by the target, but physical objects can pass through it without difficulty. This only shrouds visual detection and is not visible through darkvision. Touch or a probing search reveals the true nature of the surface, though such measures do not cause the illusion to disappear. </p><p>Sustain: At the beginning of your next turn before virtual terrain expires, you can use a move action sustain it for up to five minutes. If you sustain this hack for five minutes, the effect last until the end of the day without additional actions required (and, as a result, saves).</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 6016919, member: 58907"] Here are the 1st level HACK TALENTS 1st LEVEL HACKING TALENTS FASCINATION Level: manipulator 1 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes Saving Throw: Will negates Effect: You don't hijack the target's brain, but simply tap the brain's attatchment impulse, offering the impression that you are a friend. If you or (apparent) allies threaten or physically attack the creature, this minor chemical imbalance fixes itself and the target instantly recovers and cannot be affected again by fascination from you unless its memory of the event is wiped. You cannot directly control the target, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. You must speak the person’s language to communicate your commands, or else be good at pantomiming. Sustain: At the beginning of your next turn, you can use swift action and sustain fascination for another turn. Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used. FILE SEARCH Level: manipulator 1 Casting Time: move action Range: personal Target: you Duration: instananeos Firewall Breach: no Saving Throw: none Effect: Gain a +10 bonus to your next Computer Use check when performing a computer search. Special: Once a day, if you fail the skill check, you recover the hack slot this talent used. FIREWALL BOOST Level: manipulator 1 Casting Time: move action Range: personal Target: you Duration: five minutes Firewall Breach: no Saving Throw: none Effect: Gain a +2 bonus to one personal firewall and your Will saves. HYPERSOMNIA Level: manipulator 1 (mind-affecting) Casting Time: standard action Range: GIA Target: one creature Duration: 1 minute Firewall Breach: yes Saving Throw: Will negates Effect: You cause the target to fall asleep. The target's hit dice cannot be more than 1 higher than you. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Hypersomnia can also affect robots and servers but if affecting the latter, you can only cause the functions on the layer your penetrated to shut down. Sustain: At the beginning of your next turn before hypersomnia expires, you can use a standard action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day without further actions required. Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used. IMAGE ANCHOR Level: manipulator 1 (mind-affecting) Casting Time: standard action Range: GIA Target: one creature Duration: 1 minute Firewall Breach: yes Saving Throw: Will disbelief (if informed of the illusion by another creature) Effect: You affix an illusion to a physical object which perfectly occupies that object, preventing illusion collapse if interacted with. This can include making a bottle of vinegar look like a bottle of wine, a piece of paper resembling a monetary denomination, or making an off button look like an on button. You can also alter your likeness, including clothing, armor, weapons, and equipment. You cannot alter your height more than a few inches or your weight more than fifty lbs, or risk breaking down the illusion. You could add or obscure a minor feature or look like an entirely different person or gender, though not providing the abilities or mannerisms of the chosen form. If you use this talent to create a disguise, you get a +10 bonus on the Disguise check. As long as the object being altered is the same shape and weight of the illusion, it does not break down if handled. Sustain: At the beginning of your next turn before image anchor expires, you can use a move action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day without additional actions required. LIE SUPRESSOR Level: manipulator 1 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 minute Firewall Breach: yes Saving Throw: Will negates Effect: The target can’t speak any deliberate and intentional lies. Once aware of this affect (which occurs the moment the target realizes it cannot lie), the target may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they are affected by this talent. Usually one question gets through before this is discovered. Sustain: At the beginning of your next turn before lie supressor expires, you can use a move action sustain it for up to five minutes. The target gains a Will save each time you sustain. If you sustain this hack for five minutes, the effect last until the end of the day without additional actions required (and, as a result, saves). Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used. MONITOR BUG Level: manipulator 1 Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes Saving Throw: None Effect: All auditory and visual input is relayed to you. Once this link is established, the range of this effect is unlimited. This relay is severed if the target enters an area with cellular shielding, enters a cellular dead zones or if the target goes paranoid. Monitor bug lasts for one turn unless you use a swift action to sustain it on your turn. After five minutes, you only need a free action to sustain it. NERVE SPIKE Level: manipulator 1 Casting Time: standard action Range: GIA Target: one creature Duration: instananeos Firewall Breach: Yes Saving Throw: Will half Effect: The target suffers 1d8 + Intelligence modifier damage + your character level. The target is also dazzled until the end of your next turn. OPTICAL ERASURE Level: manipulator 1 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes Saving Throw: Will negates Effect: Select yourself, a creature, or any other object large or smaller. The creature or object becomes invisible to the target affected by optical erasure. Any gear being carried or anything inside the object vanishes too. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature/object has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The invisibility ends if the subject attacks any creatur (an attack includes any physical effect other than another hacking ability/attack/talent/program). Sustain: At the beginning of your next turn, you can use swift action and sustain optic erasure for another turn. You can continue this until you stop using optic erasasure or the illusion breaks. Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used. OPTIC CAMOFLAGE Level: manipulator 1 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes Saving Throw: Will negates Effect: You or a creature you select appears blurred to the target, granting you or the creature you select concealment (%20 miss chance). Sustain: At the beginning of your next turn, you can use swift action and sustain optic camolage for another turn. The target gains a Will save each time you sustain. You can continue this until you stop using optic camouflage or the target makes its Will save. Special: Once a day, if the target makes its first Will save, you recover the hack slot this talent used. PARALLAX Level: manipulator 1 Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: no Saving Throw: None Effect: Select one opponent within line of sight. You and the target of parallax gain a +2 hack bonus to ranged attack rolls, AC, and Ref saves against the opponent as long as the opponent is at least 20 feet from either of you. Sustain: At the beginning of your next turn, you can use swift action and sustain parallax for another turn. You can continue this until the opponent is defeated or you stop sustaining parallax. Special: As long as parallax is running, you cannot activate any other talents. PERIPHERAL FLASH Level: manipulator 1 Casting Time: move action Range: GIA Target: one creature Duration: instananeos Firewall Breach: Yes Saving Throw: Will negates Effect: The target is staggered for 1d4 rounds. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. PSYCHOSOMATIC INDULGANCE Level: manipulator 1 Casting Time: swift action Range: GIA Target: one creature Duration: instananeos Firewall Breach: Yes Saving Throw: None Effect: The target fails it’s next saving throw or you extend a hack-induced condition the target suffers from for 1 additional round without requiring another Will save. Server: If targeting a server, you relay information from all cameras. RECOGNIZED AUTHORITY Level: manipulator 1 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will negates Effect: You give the target a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options. Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn. Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties. Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless. If the target can’t carry out your command on its next turn, the talent automatically fails. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. However, you cannot target the same creature that made the initial save. SUPPLANTATION Level: manipulator 1 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will negates Effect: Once a creature is affected by supplantation, you select a focus for the hack, usually you. The focus appears to be about 2 feet away from its true location. The focus benefits from a 50% miss chance as if it had total concealment. Unlike actual total concealment, supplanation does not prevent the target from targeting the creature normally. Sustain: At the beginning of the next turn after you use supplantation, you can use a move action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day without further actions required. Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used. TARGET ARROW Level: manipulator 1 Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: Yes Saving Throw: None Effect: The target gains an indicator which you can transmit to all “open” allies in line of sight. The arrow always gives away the target’s location. The target cannot use stealth, cover is reduced by 2, and concealment is reduced by half. All allies gain a +1 power bonus to attack the target with any ranged weapons. Target arrow lasts for one turn unless you use a move action to sustain it on your turn. After five minutes, you only need a swift action to sustain it. VIRTUAL TERRAIN Level: manipulator 1 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 minute Firewall Breach: yes Saving Throw: Will disbelief (if interacted with) Effect: You can create either an obstruction (wall, floor, ceiling, or similar surface) or a fragment of terrain no bigger than 30 feet across. It appears absolutely real when viewed by the target, but physical objects can pass through it without difficulty. This only shrouds visual detection and is not visible through darkvision. Touch or a probing search reveals the true nature of the surface, though such measures do not cause the illusion to disappear. Sustain: At the beginning of your next turn before virtual terrain expires, you can use a move action sustain it for up to five minutes. If you sustain this hack for five minutes, the effect last until the end of the day without additional actions required (and, as a result, saves). [/QUOTE]
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