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Creating a Cyberpunk Hacker Class (for NeuroSpasta)
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<blockquote data-quote="Dias Ex Machina" data-source="post: 6018006" data-attributes="member: 58907"><p><strong>Reactive Awareness: </strong> Humans, servers, and even some robots possess some natural awareness of the surrounding environment, even when focused on a specific task. Part of a SEED'S normal function is tapping into a brain's cognitive awareness; which is actually how the cybernetic device communicates with a brain. This process also works in reverse, allowing the SEED to alert its owner when it is under attack. A SEED under attack is a brain under attack. In addition, certain hacks are less subtle than others, alerting a conscious and attentive target to the possibility its security has been compromised. This is reflected in a value known as Reactive Awareness (RA)—both the SEED's and a target's capacity to detect neural attacks (as a SEED and an organic brain are consider in many circles to be a single unit). Characters and their opponents are not expected to be ever vigilante to outside attack, therefore a fixed value is necessary when circumventing a target's awareness. This value is the DC required of attackers to beat with their Computer Use skill to avoid enemy detection. Failure alerts the target to the hack. </p><p>Your Reactive Awareness is determined as follows…</p><p></p><p>Wisdom modifier + SEED enhancement bonus + 10. </p><p></p><p>If you have ranks in Perception, you can add this value as well (including skill bonuses gained from items and feats). If you have the Active Security feat, you can use your ranks in Computer Use instead of Perception.</p><p>You can go into Active Awareness if desired. You must use a move action on your turn and the affects last for one round. Instead of taking the base 10, you roll a D20; however, you may add your Wisdom modifier to the result twice instead of once. </p><p>All opponents, servers, and player characters have a fixed RP value which must be rolled against each time an attacker makes an error in a hack (failing to breach a firewall or a target making its saving throw). See New Age of Warfare.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 6018006, member: 58907"] [B]Reactive Awareness: [/B] Humans, servers, and even some robots possess some natural awareness of the surrounding environment, even when focused on a specific task. Part of a SEED'S normal function is tapping into a brain's cognitive awareness; which is actually how the cybernetic device communicates with a brain. This process also works in reverse, allowing the SEED to alert its owner when it is under attack. A SEED under attack is a brain under attack. In addition, certain hacks are less subtle than others, alerting a conscious and attentive target to the possibility its security has been compromised. This is reflected in a value known as Reactive Awareness (RA)—both the SEED's and a target's capacity to detect neural attacks (as a SEED and an organic brain are consider in many circles to be a single unit). Characters and their opponents are not expected to be ever vigilante to outside attack, therefore a fixed value is necessary when circumventing a target's awareness. This value is the DC required of attackers to beat with their Computer Use skill to avoid enemy detection. Failure alerts the target to the hack. Your Reactive Awareness is determined as follows… Wisdom modifier + SEED enhancement bonus + 10. If you have ranks in Perception, you can add this value as well (including skill bonuses gained from items and feats). If you have the Active Security feat, you can use your ranks in Computer Use instead of Perception. You can go into Active Awareness if desired. You must use a move action on your turn and the affects last for one round. Instead of taking the base 10, you roll a D20; however, you may add your Wisdom modifier to the result twice instead of once. All opponents, servers, and player characters have a fixed RP value which must be rolled against each time an attacker makes an error in a hack (failing to breach a firewall or a target making its saving throw). See New Age of Warfare. [/QUOTE]
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